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Royal Military Academy
Home / Broken Crescent 2.02 / The Great Seljuks / Turkish Infantry
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Turkish Infantry
Turkish Infantry
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Class and category missile infantry
Soldier turkoman_medium_bowman, 60, 0, 0.80
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw
Formation 2, 3, 2, 2.5, 2, square
Hit points 1, 0
Primary weapon 5, 1, arrow_m, 190, 16, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 4, 4, 1, leather
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, 0, 0, -2
Mental 9, low, untrained
Cost 1, 257, 108, 89, 56, 257
Unit Description
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Turkish Infantry Armies all around the Persian region rely on the vast numbers that nomadic armies can provide. Sultans often seek their practical bows, useful for various types of ranges and penetration. Called 'western Turks' for their migration westward after the fall of the Göktürk Empire in the 8th century, they are plentiful and easily recruited. These men favor to weaken the worn out enemy as much as possible before your army changes into an essential melee to finish off your foe. If all soldiers were needed for melee, they can take part, but only for a short while.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Practice Range 1 0.22 1 2 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
A Practice Range allows for the recruitment of missile units.
2 Practice Range 1 0.14 1 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
3 Practice Range 1 0.14 1 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
A Practice Range allows for the recruitment of missile units.
4 Practice Range 1 0.24 1 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
5 Practice Range 1 0.28 1 2 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
A Practice Range allows for the recruitment of missile units.
6 Practice Range 1 0.24 1 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.21 1 3 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
An Archery Range allows for the recruitment of well trained missile units.
8 Archery Range 1 0.13 1 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
9 Archery Range 1 0.13 1 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
An Archery Range allows for the recruitment of well trained missile units.
10 Archery Range 1 0.23 1 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
11 Archery Range 1 0.25 1 3 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
An Archery Range allows for the recruitment of well trained missile units.
12 Archery Range 1 0.23 1 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
An Archery Range allows for the recruitment of well trained missile units.
13 Marksman's Range 1 0.17 2 4 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
A Marksman's Range allows for the recruitment of elite missile units.
14 Marksman's Range 1 0.11 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
15 Marksman's Range 1 0.11 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
A Marksman's Range allows for the recruitment of elite missile units.
16 Marksman's Range 1 0.17 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
17 Marksman's Range 1 0.31 2 4 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
A Marksman's Range allows for the recruitment of elite missile units.
18 Marksman's Range 1 0.17 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
A Marksman's Range allows for the recruitment of elite missile units.
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