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Home / Broken Crescent 2.02 / The Great Seljuks / Turkish Swordsmen
Broken Crescent 2.02
The Great Seljuks The Great Seljuks
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Turkish Swordsmen
Turkish Swordsmen
Rate: 2 ratings
Flawed unit
Views: 279
Class and category light infantry
Soldier turkoman_medium_swordsmen, 60, 0, 0.80
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw
Formation 2, 2, 2, 2.5, 3, square
Hit points 1, 0
Primary weapon 7, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Secondary weapon 0, 1, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 4, 4, 1, leather
Secondary armour 0, 0, flesh
Heat and ground effect 0, -1, 0, -1, -1
Mental 10, normal, untrained
Cost 1, 289, 121, 107, 56, 289
Unit Description
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Turkish Swordsmen Nomads, usually favoring mounted and archery tactics, sometimes forsake these traditions and welcome the chance for a bloody scrap in melee. Some sultans divided troops into two vague categories: a professional force of ghulams and mercenaries and a force of tribal auxiliaries. While ghulams normally did the work of close combat in the armies of many Sultans, turkomans occasionally had the equipment to fight as infantry, and were very effective at driving out archers. They can also be used to battle other light infantry and levies, but as nomads, they don’t fare well getting overly bogged down.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Mustering Hall 1 0.17 1 1 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Men must be gathered, selected and trained if military strength is to be maintained.
2 Mustering Hall 1 0.12 1 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Men must be gathered, selected and trained if military strength is to be maintained.
3 Mustering Hall 1 0.12 1 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Men must be gathered, selected and trained if military strength is to be maintained.
4 Mustering Hall 1 0.2 1 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Men must be gathered, selected and trained if military strength is to be maintained.
5 Mustering Hall 1 0.33 1 1 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Men must be gathered, selected and trained if military strength is to be maintained.
6 Mustering Hall 1 0.2 1 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Men must be gathered, selected and trained if military strength is to be maintained.
7 Garrison Quarters 1 0.2 2 2 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
A garrison is a source of much military wisdom and skill for new recruits to the army.
8 Garrison Quarters 1 0.14 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
A garrison is a source of much military wisdom and skill for new recruits to the army.
9 Garrison Quarters 1 0.14 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
A garrison is a source of much military wisdom and skill for new recruits to the army.
10 Garrison Quarters 1 0.24 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
A garrison is a source of much military wisdom and skill for new recruits to the army.
11 Garrison Quarters 1 0.25 2 2 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
A garrison is a source of much military wisdom and skill for new recruits to the army.
12 Garrison Quarters 1 0.24 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
A garrison is a source of much military wisdom and skill for new recruits to the army.
13 Drill Square 1 0.14 2 3 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
14 Drill Square 1 0.13 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
15 Drill Square 1 0.13 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
16 Drill Square 1 0.23 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
17 Drill Square 1 0.17 2 3 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
18 Drill Square 1 0.23 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
19 Barracks 1 0.1 3 4 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
20 Barracks 1 0.11 3 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
21 Barracks 1 0.11 3 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
22 Barracks 1 0.17 3 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
23 Barracks 1 0.19 3 4 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
24 Barracks 1 0.17 3 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
25 Armoury 1 0.1 3 5 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
26 Armoury 1 0.13 3 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
27 Armoury 1 0.13 3 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
28 Armoury 1 0.21 3 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
29 Armoury 1 0.18 3 5 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
30 Armoury 1 0.21 3 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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