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破碎的新月 2.02
The Great Seljuks The Great Seljuks
兵種單位
3. Dhow
上一個兵種Turkoman Macemen Dismounted Seljuk Nobles下一個兵種
Turkish Swordsmen
Turkish Swordsmen
評分: 2 個評分
勉強使用
查看: 279
兵種 light infantry
兵員數量 turkoman_medium_swordsmen, 60, 0, 0.80
騎乘座騎
攻城器與戰船
特殊屬性 sea_faring, hide_forest, can_withdraw
陣形 2, 2, 2, 2.5, 3, square
生命值 1, 0
主武器 7, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
副武器 0, 1, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
主防禦 4, 4, 1, leather
副防禦 0, 0, flesh
氣候地形影響 0, -1, 0, -1, -1
士氣 10, normal, untrained
招募成本 1, 289, 121, 107, 56, 289
兵種描述
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Turkish Swordsmen Nomads, usually favoring mounted and archery tactics, sometimes forsake these traditions and welcome the chance for a bloody scrap in melee. Some sultans divided troops into two vague categories: a professional force of ghulams and mercenaries and a force of tribal auxiliaries. While ghulams normally did the work of close combat in the armies of many Sultans, turkomans occasionally had the equipment to fight as infantry, and were very effective at driving out archers. They can also be used to battle other light infantry and levies, but as nomads, they don’t fare well getting overly bogged down.

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擁有勢力
需求建築
No. 建築 名稱 初始數量 補充率 最大數量 經驗值 其他招募條件
1 Mustering Hall 1 0.17 1 1 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Men must be gathered, selected and trained if military strength is to be maintained.
2 Mustering Hall 1 0.12 1 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Men must be gathered, selected and trained if military strength is to be maintained.
3 Mustering Hall 1 0.12 1 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Men must be gathered, selected and trained if military strength is to be maintained.
4 Mustering Hall 1 0.2 1 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Men must be gathered, selected and trained if military strength is to be maintained.
5 Mustering Hall 1 0.33 1 1 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Men must be gathered, selected and trained if military strength is to be maintained.
6 Mustering Hall 1 0.2 1 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Men must be gathered, selected and trained if military strength is to be maintained.
7 Garrison Quarters 1 0.2 2 2 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
A garrison is a source of much military wisdom and skill for new recruits to the army.
8 Garrison Quarters 1 0.14 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
A garrison is a source of much military wisdom and skill for new recruits to the army.
9 Garrison Quarters 1 0.14 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
A garrison is a source of much military wisdom and skill for new recruits to the army.
10 Garrison Quarters 1 0.24 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
A garrison is a source of much military wisdom and skill for new recruits to the army.
11 Garrison Quarters 1 0.25 2 2 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
A garrison is a source of much military wisdom and skill for new recruits to the army.
12 Garrison Quarters 1 0.24 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
A garrison is a source of much military wisdom and skill for new recruits to the army.
13 Drill Square 1 0.14 2 3 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
14 Drill Square 1 0.13 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
15 Drill Square 1 0.13 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
16 Drill Square 1 0.23 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
17 Drill Square 1 0.17 2 3 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
18 Drill Square 1 0.23 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
19 Barracks 1 0.1 3 4 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
20 Barracks 1 0.11 3 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
21 Barracks 1 0.11 3 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
22 Barracks 1 0.17 3 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
23 Barracks 1 0.19 3 4 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
24 Barracks 1 0.17 3 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
25 Armoury 1 0.1 3 5 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
26 Armoury 1 0.13 3 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
27 Armoury 1 0.13 3 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
28 Armoury 1 0.21 3 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
29 Armoury 1 0.18 3 5 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
30 Armoury 1 0.21 3 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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