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Paramara Raja Asvaka
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Class and category 兵種 |
heavy cavalry
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Soldier 兵員數量 |
param_champ_hwy_cav, 20, 0, 1.0
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
bc heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
sea_faring, hide_forest, can_withdraw, can_formed_charge
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
2.5, 4, 3, 6, 2, square
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Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
10, 14, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
7, 9, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
7, 16, 3, metal
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
4, 0, 0, -1, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
19, disciplined, highly_trained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 1173, 586, 184, 88, 1173
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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(Princely Horsemen) Equestrian martial practices are something of a newfangled tradition amongst the Indian princes, although the native Gupta dynasty had the foresight to adopt the means of their Hindu-Kush borne enemies. While it is primarily the Rajputs of Northern India who hone their skills as superb horsemen, Rajputs and mere Rajas of the interior are not without an eye for the contemporary and too have begun to fight as well armored and armed cavalry. These young princes amongst the Paramara Raj wield wicked axe and lance as suitably potent heavy cavalry; perhaps lacking in the charge, but certainly not in equestrian capabilities.
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Ownership factions 擁有勢力 |
Paramara Raja Asvaka heavy cavalry Princely Nobles having taken to the contemporary tradition of horsemanship over the classical use of Elephants. Not as experienced as their Northern Rajput peers, but still able to give good service as medium-heavy cavalry.
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Paramara Raja Asvaka heavy cavalry Princely Nobles having taken to the contemporary tradition of horsemanship over the classical use of Elephants. Not as experienced as their Northern Rajput peers, but still able to give good service as medium-heavy cavalry.
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
city Mandir This temple is a beautiful structure devoted to a large number of gods. All those who walk past this structure stare at it in awe, and the Raja knows that the gods are blessing him for having made this house for them.
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Mandir |
1 |
0.55 |
1 |
3 |
and hidden_resource india and event_counter ai_is_rajput 1 |
This temple is a beautiful structure devoted to a large number of gods. All those who walk past this structure stare at it in awe, and the Raja knows that the gods are blessing him for having made this house for them. |
2 |
city Bara Mandir This elaborately decorated temple seems to be THE house of gods. There are hundreds of chambres for many gods, and the brahmins are pleased beyond measure.
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Bara Mandir |
1 |
0.38 |
1 |
0 |
and hidden_resource india and not event_counter first_turn 1 |
This elaborately decorated temple seems to be THE house of gods. There are hundreds of chambres for many gods, and the brahmins are pleased beyond measure. |
3 |
city Bara Mandir This elaborately decorated temple seems to be THE house of gods. There are hundreds of chambres for many gods, and the brahmins are pleased beyond measure.
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Bara Mandir |
1 |
0.73 |
1 |
4 |
and hidden_resource india and event_counter ai_is_rajput 1 |
This elaborately decorated temple seems to be THE house of gods. There are hundreds of chambres for many gods, and the brahmins are pleased beyond measure. |
4 |
city Bara Mandir This elaborately decorated temple seems to be THE house of gods. There are hundreds of chambres for many gods, and the brahmins are pleased beyond measure.
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Bara Mandir |
1 |
0.38 |
1 |
0 |
and hidden_resource india and event_counter player_is_rajput 1 |
This elaborately decorated temple seems to be THE house of gods. There are hundreds of chambres for many gods, and the brahmins are pleased beyond measure. |
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