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Kurdish Javelinmen
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Views: 140
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Class and category |
missile infantry
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Soldier |
aor_iraq_javelinmen, 60, 0, 0.7
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
no_custom, sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
4, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
2, 4, 4, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-3, 2, 2, 2, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
4, low, untrained
Morale, Discipline, Training
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Cost |
1, 221, 90, 128, 46, 221
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The Kurds were known as fierce soldiers since ancient history. They bravely fought the invading Muslim armies in Persia and Iraq, and decades later they converted to Islam to participate in the Islamic conquest of Central Asia. As such, a wise caliph searching for brave men of stout heart and competant skill in war need look no further.
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Ownership factions |
Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
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Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
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Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
|
Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
|
Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
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Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
|
Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
|
Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
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Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
|
Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
|
Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
|
Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
|
Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
|
Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
|
Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
|
Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
|
Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
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Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.15 |
1 |
0 |
and hidden_resource iraq |
A Bowyer allows for the recruitment of basic missile units. |
2 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.15 |
1 |
0 |
and hidden_resource recruit_abbasid |
A Bowyer allows for the recruitment of basic missile units. |
3 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.3 |
2 |
0 |
and hidden_resource iraq |
A Practice Range allows for the recruitment of missile units. |
4 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.3 |
2 |
0 |
and hidden_resource recruit_abbasid |
A Practice Range allows for the recruitment of missile units. |
5 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.3 |
2 |
0 |
and hidden_resource iraq |
An Archery Range allows for the recruitment of well trained missile units. |
6 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.3 |
2 |
0 |
and hidden_resource recruit_abbasid |
An Archery Range allows for the recruitment of well trained missile units. |
7 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.4 |
3 |
0 |
and hidden_resource iraq |
A Marksman's Range allows for the recruitment of elite missile units. |
8 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.4 |
3 |
0 |
and hidden_resource recruit_abbasid |
A Marksman's Range allows for the recruitment of elite missile units. |
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