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Home / Broken Crescent 2.02 / The Solanki Rajputs / Caucasus Hillmen
Broken Crescent 2.02
The Solanki Rajputs The Solanki Rajputs
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Caucasus Hillmen
Caucasus Hillmen
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Class and category missile infantry
Soldier ere_jav, 60, 0, 0.6
Mount
Engine and Ship
Attributes no_custom, sea_faring, hide_forest, can_withdraw
Formation 2, 3, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Secondary weapon 4, 1, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2, no
Primary armour 1, 3, 1, flesh
Secondary armour 0, 0, flesh
Heat and ground effect -1, 0, -2, 3, 2
Mental 6, low, untrained
Cost 1, 225, 92, 128, 45, 225
Unit Description
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Caucasus Hillmen Within the cataclysmic swirl of the Near East's history Empires have risen and fell, faiths and cultures have seen flowerings and descents into sin and desolace, and entire peoples have been swallowed up by others or cast into the wind. Deserts spread, fertility was granted by the grace of irrigation or blessed climate change, with only the distant heavens and stoic mountains possessing of that transient quality of eternity./n/nSentinels to that virtue of savage continuity, rugged endurance have stood long beyond civilized memory and stretch back far in the oral traditions of their countrymen. Hillmen who know only the lightest of touches from foreign yoke - casting off the bane and boon of domestication with a wild animal's ferocity. They do not live in savagery, but a rugged civilization etched from raw mountain stone and not rotted wood or soiled clay; building kingdoms to stand eye to eye with the great empires that come and go. Some have seen success, the Kingdoms of Armenia and Georgia standing as strong as any lowlands nation ever has, yet others struggle in division and tribal conflict: Their sovereignty shall linger past the rise and fall of kingdoms, but shall be consigned to be as distant stars in the night and hold not the ephermal ambition to challenge the sun./n/nThe Caucasus house a plethoria of people for whom history books and courtly intrigue hold no notice. Those of a particular family, a particular village, a settled valley...the rugged mountains breed division in blood as much as in land, and hold no limit to rugged individuals willing to ply their experience as bandits and raiders to greater powers. Georgians, Albanians, Turkmen, Kurds, Armenians, wayward Iranians, Arabs, Syrians and Greeks all find rank in banditry./n/nTraining, discipline, motivation beyond greed do not exist for these most irregular warriors. Their equipment center on the simple use of javelins to harass enemies from afar and in ambush, and should be used as little more than such guerilla warriors or cannon fodder.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.3 1 0 and hidden_resource azeri
A Bowyer allows for the recruitment of basic missile units.
2 Bowyer 1 0.3 1 0 and hidden_resource recruit_georgia
A Bowyer allows for the recruitment of basic missile units.
3 Practice Range 1 0.3 2 0 and hidden_resource azeri
A Practice Range allows for the recruitment of missile units.
4 Practice Range 1 0.3 2 0 and hidden_resource recruit_georgia
A Practice Range allows for the recruitment of missile units.
5 Archery Range 1 0.3 2 0 and hidden_resource azeri
An Archery Range allows for the recruitment of well trained missile units.
6 Archery Range 1 0.3 2 0 and hidden_resource recruit_georgia
An Archery Range allows for the recruitment of well trained missile units.
7 Marksman's Range 1 0.4 3 0 and hidden_resource azeri
A Marksman's Range allows for the recruitment of elite missile units.
8 Marksman's Range 1 0.4 3 0 and hidden_resource recruit_georgia
A Marksman's Range allows for the recruitment of elite missile units.
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