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Home / Broken Crescent 2.02 / The Solanki Rajputs / Rajput Elephant Javelins
Broken Crescent 2.02
The Solanki Rajputs The Solanki Rajputs
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Rajput Elephant Javelins
Rajput Elephant Javelins
Rate: 2 ratings
Legendary unit
Views: 248
Class and category heavy cavalry
Soldier levy_in_elephant_javelins, 22, 6, 0.75
Mount bc elephant, horse +4, camel +2
Engine and Ship
Attributes sea_faring, hardy, can_withdraw, frighten_foot, frighten_mounted, start_not_skirmishing
Formation 7, 11, 13, 16, 2, square
Hit points 1, 5
Primary weapon 11, 3, javelin, 50, 6, thrown, missile_mechanical, piercing, spear, 25, 1, prec, thrown, spear_bonus_4
Secondary weapon 3, 6, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1.2, area, launching
Primary armour 3, 7, 0, metal
Secondary armour 15, 5, flesh
Heat and ground effect 0, 3, -3, 2, -5
Mental 12, normal, untrained
Cost 1, 1359, 639, 145, 54, 1359
Unit Description
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Rajput Elephant Javelins As if the mere sight of an elephant wasn’t fearsome enough, their presence now will churn the stomachs of all warriors. Heavy armour and a band of missile soldiers protect the beast, while a manhout tamer guides the animal. The wealth of Indian rulers were measured by the number of elephants they owned, and the skill of their manhout elephant trainers. That is why, due to the sheer arrogance of kings, Indian elephants are most brutal in battle. These fearsome beasts are bound to wreak utter confusion and astonishment to foreign enemies who have never laid eyes upon such an animal. They terrorize the battlefield with a coordinated stampede or harass with their mounted javelins.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Knight's Stables 1 0.28 1 2 and hidden_resource cbr_rajput and event_counter ai_is_rajput 1
Knight's stables allow for the recruitment of cavalry units.
2 Knight's Stables 1 0.18 1 0 and hidden_resource cbr_rajput and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
3 Knight's Stables 1 0.18 1 0 and hidden_resource cbr_rajput and event_counter player_is_rajput 1
Knight's stables allow for the recruitment of cavalry units.
4 Knight's Stables 1 0.36 1 0 and hidden_resource recruit_rajput and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
5 Knight's Stables 1 0.44 1 2 and hidden_resource recruit_rajput and event_counter ai_is_rajput 1
Knight's stables allow for the recruitment of cavalry units.
6 Knight's Stables 1 0.36 1 0 and hidden_resource recruit_rajput and event_counter player_is_rajput 1
Knight's stables allow for the recruitment of cavalry units.
7 Baron's Stables 1 0.28 1 3 and hidden_resource cbr_rajput and event_counter ai_is_rajput 1
Baron's stables allow for the recruitment of capable cavalry units.
8 Baron's Stables 1 0.18 1 0 and hidden_resource cbr_rajput and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
9 Baron's Stables 1 0.18 1 0 and hidden_resource cbr_rajput and event_counter player_is_rajput 1
Baron's stables allow for the recruitment of capable cavalry units.
10 Baron's Stables 1 0.36 1 0 and hidden_resource recruit_rajput and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
11 Baron's Stables 1 0.5 1 3 and hidden_resource recruit_rajput and event_counter ai_is_rajput 1
Baron's stables allow for the recruitment of capable cavalry units.
12 Baron's Stables 1 0.36 1 0 and hidden_resource recruit_rajput and event_counter player_is_rajput 1
Baron's stables allow for the recruitment of capable cavalry units.
13 Earl's Stables 1 0.28 2 4 and hidden_resource cbr_rajput and event_counter ai_is_rajput 1
Earl's stables allow for the recruitment of elite cavalry units.
14 Earl's Stables 1 0.18 2 0 and hidden_resource cbr_rajput and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
15 Earl's Stables 1 0.18 2 0 and hidden_resource cbr_rajput and event_counter player_is_rajput 1
Earl's stables allow for the recruitment of elite cavalry units.
16 Earl's Stables 1 0.29 2 0 and hidden_resource recruit_rajput and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
17 Earl's Stables 1 0.53 2 4 and hidden_resource recruit_rajput and event_counter ai_is_rajput 1
Earl's stables allow for the recruitment of elite cavalry units.
18 Earl's Stables 1 0.29 2 0 and hidden_resource recruit_rajput and event_counter player_is_rajput 1
Earl's stables allow for the recruitment of elite cavalry units.
19 King's Stables 1 0.34 2 5 and hidden_resource cbr_rajput and event_counter ai_is_rajput 1
King's stables allow for the recruitment of the penultimate cavalry units.
20 King's Stables 1 0.22 2 0 and hidden_resource cbr_rajput and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
21 King's Stables 1 0.22 2 0 and hidden_resource cbr_rajput and event_counter player_is_rajput 1
King's stables allow for the recruitment of the penultimate cavalry units.
22 King's Stables 1 0.36 2 0 and hidden_resource recruit_rajput and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
23 King's Stables 1 0.66 2 5 and hidden_resource recruit_rajput and event_counter ai_is_rajput 1
King's stables allow for the recruitment of the penultimate cavalry units.
24 King's Stables 1 0.36 2 0 and hidden_resource recruit_rajput and event_counter player_is_rajput 1
King's stables allow for the recruitment of the penultimate cavalry units.
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