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Karakalpak Nobles
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Views: 351
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Class and category |
heavy cavalry
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Soldier |
aor_steppe_nobles, 25, 0, 1.0
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
no_custom, sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
A miscellanious list of attributes and abilities the unit may have
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Formation |
2.5, 4, 3, 6, 2, square, wedge
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 13, arrow_ha_uh, 150, 7, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
6, 8, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
8, 14, 3, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, -3, -2, -3, 1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
18, disciplined, highly_trained
Morale, Discipline, Training
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Cost |
1, 1184, 580, 110, 85, 1184
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The transitional regions where nomadic and sedentary culture meets has long been valued as a buffer state for civilizations against the rampaging steppe. These border regions have held a love-hate relationship with their neighboring sedentary states, prizing the rugged martial abilities of these horse-borne nomads while despising their all too frequent raiding and rebellious nature./n/nIn some ways, the Karakalpak (Turkish for "Black Hats", the coloqiual name given to them by the Russians, who refered to them as Chernye Klobuki meaning the very same) escaped the more negatives of the nomad-sedentary relationship in their migration and semi-sedentary settling along the frontier of Rus territory and Pecheneg and later Cuman territory. These Turkish nomads arrived in the late 11th and 12th centuries, settling primarily to the south of Kiev and Pereiaslav./n/nWith their widespread service as cavalry mercenaries for the feuding Rus Princes, the Karakalpak have come into a bountiful wealth unavailable to most of their rugged steppe kin. Their war-dress is mixture of Russian and Turkic Fashions, the latter of which already was beholden to a wide variety of influences from Germanic West to Turkic and Iranian East. With mail shirts, light round shield and adorned helmet and face mask, these nobles are potent medium horse archers able to get into the fray if they've softened up their enemies with sufficent archery.
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Ownership factions |
Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
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Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource steppe and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
2 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
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Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource recruit_kyp and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
3 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
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Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource steppe and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
4 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
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Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_kyp and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
5 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
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Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource steppe and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
6 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
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Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource recruit_kyp and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
7 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
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Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource steppe and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
8 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
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Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_kyp and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
9 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
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Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource steppe and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
10 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
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Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource recruit_kyp and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
11 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
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Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource steppe and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
12 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
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Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_kyp and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
13 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
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Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource steppe and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
14 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
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Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource recruit_kyp and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
15 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource steppe and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
16 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_kyp and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
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