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Vestiaritai Swordsmen
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Views: 939
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Class and category |
heavy infantry
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Soldier |
ere_heavy_swordsmen, 40, 0, 0.90
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 2, 2, 2.5, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 2, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 12, 6, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, 0, -2, 0, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
14, disciplined, untrained
Morale, Discipline, Training
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Cost |
1, 581, 255, 156, 76, 581
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Vestiaritai are the finest swordmen the E. Roman Empire can marshall. Drawn out from the most trusted of spathatoi, they become entrusted into the imperial household. In there they are provided with the best armor and weaponry the empire can acquire. Their helmet is the western “kassidion” reinforced with crossing Iron lamellar. They wear a “bambakion” which is a ¾ inch or more thick cotton cloth padded gambeson, an extra “lorikion” chain mail or scale armor hauberk up to their face, and on top of that an “epilorikion” (quilted cloth armor gambeson designed to absorb blunt trauma, like that of a mace). For neck protection they wear a full gorget, sometimes reaching up to the eyes. They are equipped with a heavily reinforced triangular shield, and wield a “paramerion”, a one-edged sword, sligthly curved like a scimitar and worn at the waist. As the finest swordmen of E. Roman Empire, they are not only expected to charge and break through, but also hold the line to the last man. Vestiaritai are an expensive unit to field and maintain and there is a reason for that. Using the latest advances of western armor techniques and tactics, they are the best swordmen not only in E.Roman Empire, but also on all the surrounding countries. Historically Vestiaritai, were treasury guards of the Treasury of the palace. It was a highly honorary position. Yet the situation of the empire didn’t allow for much ceremonialism or court honours. Vestiaritai along with the Tagmata Excourbiton (or Excourbitores) were the only elite native infantry troops in Konstantinoupolis post Manzikert and the civil wars which ensued and upon them fell the heavy task of fighting the Normans at Dyrrachion at 1081 AD. They were also among the troops to successfully quell the Cuman led Bulgarian rebellion of 1091. Their fighting prowess was never in doubt. To be able to guard the imperial treasury (which included the finest captured armor, which they put to good use) they would have to be trusted by the emperor, as they were. They could outfight most of the heavy infantry units of neighbouring states. Different to the Varangoi in that they were native, if there was one unit in all of the Roman Empire that could be compared to them, it would be Vestiaritai. And being compared to Varangoi, even if inevitably one loses, is no small feat.
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Ownership factions |
Vestiaritai Swordsmen heavy infantry Heavy swordmen, their excellent armor, shield and morale allows them to be very dependable to not only hold the line but break through.
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Vestiaritai Swordsmen heavy infantry Heavy swordmen, their excellent armor, shield and morale allows them to be very dependable to not only hold the line but break through.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.39 |
1 |
3 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
2 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.29 |
1 |
4 |
and hidden_resource cbr_ere and event_counter ai_is_ere 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
3 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.16 |
1 |
0 |
and hidden_resource cbr_ere and not event_counter first_turn 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
4 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.16 |
1 |
0 |
and hidden_resource cbr_ere and event_counter player_is_ere 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
5 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.18 |
1 |
0 |
and hidden_resource recruit_ere and not event_counter first_turn 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
6 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.4 |
1 |
4 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
7 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.18 |
1 |
0 |
and hidden_resource recruit_ere and event_counter player_is_ere 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
8 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.36 |
2 |
5 |
and hidden_resource cbr_ere and event_counter ai_is_ere 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
9 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.19 |
2 |
0 |
and hidden_resource cbr_ere and not event_counter first_turn 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
10 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.19 |
2 |
0 |
and hidden_resource cbr_ere and event_counter player_is_ere 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
11 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.23 |
2 |
0 |
and hidden_resource recruit_ere and not event_counter first_turn 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
12 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.5 |
2 |
5 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
13 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.23 |
2 |
0 |
and hidden_resource recruit_ere and event_counter player_is_ere 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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