Language:
Royal Military Academy
Home / Broken Crescent 2.02 / The Eastern Roman Empire / Hippotoxotai
Broken Crescent 2.02
The Eastern Roman Empire The Eastern Roman Empire
Units List
Previous unitTrapezitae Javelin Cavalry Stratatoi Heavy CavalryNext unit
Hippotoxotai
Hippotoxotai
Rate: 3 ratings
Legendary unit
Views: 648
Class and category missile cavalry
Soldier ere_light_ha, 40, 0, 0.75
Mount bc heavy horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
Formation 2, 3, 3, 6, 2, square
Hit points 1, 0
Primary weapon 5, 6, arrow_ha_l, 150, 48, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 4, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Primary armour 3, 5, 4, leather
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, -1, -3, 0
Mental 7, low, untrained
Cost 1, 755, 355, 89, 54, 755
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Hippotoxotai Hippotoxotai were one of the reasons why Eastern Romans could defend their lands from the invaders from the East as well as from the West. According to Praecepta Militaria, Nikephoros Phokas’ diatribe on military matters, they were inseperable part of the cavalry, screening and defending the heavier Kataphraktoi or Klibanarioi or Proniarioi. According to that book, each archer (either on horse or on foot) should be equipped with two bows, 4 strings and two quivers, one with 60 arrows and the second with 40. In addition to those the archers would receive extra 50 arrows from the armory of “Imperial arrows”. Besides the bow, which was their prime weapon, the horse archers would have to be equipped with swords or axes, in case they would have to fight in a melee as well as slings. Hippotoxotai formed the backbone of the cavalry of the Medieval/Eastern Roman Empire, also known as Byzantine. Many times they would turn the tide of victory in favor of the E. Roman forces. Hippotoxotai would be the mounted gentry and lower nobility most of the times, but also former enemies, who now fought for the empire, rather than against it. In the following excrept an attempt was made to present how they were used in all aspects of the battle, even in the march to battle. In later years, hippotoxotai were simply mercs, mainly Turkish then Armenian ones to even Mongols, who were used by the Empire in its effort to recapture the balkans (after reclaiming Konstantinoupolis in 1261 by the first Palaiologos emperor its final Palaiologoi dynasty)./n/nHistorically, the reason why the Empire survived for so many centuries was its ability to learn from its enemies and adapt to the situation as it occurred. Using Horsearchers was absolutely essential that the empire would survive, especially when faced by horse archer factions. The range of the bow that the Romans used was around 300 meters, while it was very deadly in closer range. The horsearchers (hippotoxotai) main abilities according to Medieval Roman military doctrine was speed, precision, and ability to sustain the maximum amount of damage upon the desired target. All the Medieval Roman military connoisseurs who went on to write intonated many times over that the continuous practice and drilling of the archers was essential for them to retain their edge against the enemies of the empire. The Medieval Roman army would use both the “Mongol” and the “Mediterranean” bowing methods./n/nThe evolution of the E. Roman hippotoxotai was continuous and so was the importance given to them. Hippotoxotai, Trapezitai, and the heavy horse were the essential army of the Medieval/Eastern Roman Empire. Even according to “Praecepta militaria” written by Nikephoros Phokas, the infantry was secondary, expected to hold the line, while the cavalry would win the battle. The Hippotoxotai had taken the composite bow from the Huns. The saddle they used, using the stirrup that the Sarmatians developed, was specifically that of the Avars along with many of the tactics in battle which will be analysed below. Having enough warhorses was always a priority for the Medieval Roman state. In fact it would always try to maintain adequate supplies of them, even buying off enough from the surrounding “barbarian” tribes./n/nThe tactics in the “Praecepta militaria” concerning the use of the Hippotoxotai are the following: They would be used as “Prokoursatores”, a noble term for raiders if there was one. This would be a mixed force of chosen lancers and horse archers 300-500 in number able to perform behind enemy lines reconnaisance in force and quick retreat. It was a veteran force raised in the frontier where raids and skirmishes were daily. Most of the times they would split up in smaller groups and re-assemble behind enemy lines. There they would loot the country side, capture prisoners and bring them back in the camp for questioning. They would also set ambuscades, nightly ones if possible, or would harass the enemy, trying to disrupt their supply lines./n/nIn regular cavalry it w

Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Knight's Stables 1 0.28 1 2 and hidden_resource cbr_ere and event_counter ai_is_ere 1
Knight's stables allow for the recruitment of cavalry units.
2 Knight's Stables 1 0.18 1 0 and hidden_resource cbr_ere and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
3 Knight's Stables 1 0.18 1 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
Knight's stables allow for the recruitment of cavalry units.
4 Knight's Stables 1 0.24 1 0 and hidden_resource recruit_ere and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
5 Knight's Stables 1 0.38 1 2 and hidden_resource recruit_ere and event_counter ai_is_ere 1
Knight's stables allow for the recruitment of cavalry units.
6 Knight's Stables 1 0.24 1 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
Knight's stables allow for the recruitment of cavalry units.
7 Baron's Stables 1 0.28 1 3 and hidden_resource cbr_ere and event_counter ai_is_ere 1
Baron's stables allow for the recruitment of capable cavalry units.
8 Baron's Stables 1 0.18 1 0 and hidden_resource cbr_ere and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
9 Baron's Stables 1 0.18 1 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
Baron's stables allow for the recruitment of capable cavalry units.
10 Baron's Stables 1 0.26 1 0 and hidden_resource recruit_ere and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
11 Baron's Stables 1 0.4 1 3 and hidden_resource recruit_ere and event_counter ai_is_ere 1
Baron's stables allow for the recruitment of capable cavalry units.
12 Baron's Stables 1 0.26 1 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
Baron's stables allow for the recruitment of capable cavalry units.
13 Earl's Stables 1 0.24 2 4 and hidden_resource cbr_ere and event_counter ai_is_ere 1
Earl's stables allow for the recruitment of elite cavalry units.
14 Earl's Stables 1 0.16 2 0 and hidden_resource cbr_ere and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
15 Earl's Stables 1 0.16 2 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
Earl's stables allow for the recruitment of elite cavalry units.
16 Earl's Stables 1 0.18 2 0 and hidden_resource recruit_ere and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
17 Earl's Stables 1 0.41 2 4 and hidden_resource recruit_ere and event_counter ai_is_ere 1
Earl's stables allow for the recruitment of elite cavalry units.
18 Earl's Stables 1 0.18 2 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
Earl's stables allow for the recruitment of elite cavalry units.
19 King's Stables 1 0.31 2 5 and hidden_resource cbr_ere and event_counter ai_is_ere 1
King's stables allow for the recruitment of the penultimate cavalry units.
20 King's Stables 1 0.19 2 0 and hidden_resource cbr_ere and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
21 King's Stables 1 0.19 2 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
King's stables allow for the recruitment of the penultimate cavalry units.
22 King's Stables 1 0.23 2 0 and hidden_resource recruit_ere and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
23 King's Stables 1 0.51 2 5 and hidden_resource recruit_ere and event_counter ai_is_ere 1
King's stables allow for the recruitment of the penultimate cavalry units.
24 King's Stables 1 0.23 2 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
King's stables allow for the recruitment of the penultimate cavalry units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net