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Home / Broken Crescent 2.02 / The Eastern Roman Empire / Akolouthoi Light Spearmen
Broken Crescent 2.02
The Eastern Roman Empire The Eastern Roman Empire
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Akolouthoi Light Spearmen
Akolouthoi Light Spearmen
Rate: 3 ratings
Fine unit
Views: 423
Class and category spearmen infantry
Soldier ere_light_spearmen, 60, 0, 0.6
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw
Formation 1.1, 2, 2.4, 2.4, 4, square
Hit points 1, 0
Primary weapon 2, 1, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.7, no
Secondary weapon 0, 1, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 1, 6, 4, flesh
Secondary armour 0, 0, flesh
Heat and ground effect -1, -1, -1, 0, 0
Mental 4, low, untrained
Cost 1, 150, 61, 54, 45, 150
Unit Description
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Akolouthoi Light Spearmen Those spearmen aren’t the best soldiers the Romans can field. Truth be told, they aren’t even soldiers. A good many of them are servants, or as their name means “followers”, riff raff which followed armies on the move back then. Local militia forces from the now disbanded “Themata” are joining in as well. A mass production iron helmet with leather strips or padded aventail, a “Kontarion” spear and a plain wooden kite shield, which is the sole means of protection, as they lack any real armor, but for the simple gambeson “bambakion” ¾ of an inch padded cotton cloth they wear. They are expected to stand and maybe hold the line, not actually fight through or break the enemy. They may actually do that, but it would be the exception rather than the rule. The absolute need to field spearmen, lack of funds as well as the decreasing lands from which they could be recruited from could only mean one thing. Spearmen with the absolute minimum in training and equipment needed to do the job. The akolouthoi are a force of spearmen, who are soldiers in name only. They should not be expected to fight till the last man, as they will flee much before that. Still necessities of war mean that they should fight. They will carry the day, if properly supported but a growing Roman Empire should hire better spear units and leave those behind for garrison duty, whenever possible. Those aren’t soldiers, but rather better equipped militia and shouldn’t be expected to fight as soldiers would. Desperate times call for desperate measures, though.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Town Watch 1 0.3 1 1 and hidden_resource cbr_ere and event_counter ai_is_ere 1
The Town Watch have the minimum equipment and resources needed to train infantry.
2 Town Watch 1 0.2 1 0 and hidden_resource cbr_ere and not event_counter first_turn 1
The Town Watch have the minimum equipment and resources needed to train infantry.
3 Town Watch 1 0.2 1 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
The Town Watch have the minimum equipment and resources needed to train infantry.
4 Town Watch 1 0.4 1 0 and hidden_resource recruit_ere and not event_counter first_turn 1
The Town Watch have the minimum equipment and resources needed to train infantry.
5 Town Watch 1 0.7 1 1 and hidden_resource recruit_ere and event_counter ai_is_ere 1
The Town Watch have the minimum equipment and resources needed to train infantry.
6 Town Watch 1 0.4 1 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
The Town Watch have the minimum equipment and resources needed to train infantry.
7 Town Guard 1 0.3 2 2 and hidden_resource cbr_ere and event_counter ai_is_ere 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
8 Town Guard 1 0.2 2 0 and hidden_resource cbr_ere and not event_counter first_turn 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
9 Town Guard 1 0.2 2 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
10 Town Guard 1 0.27 2 0 and hidden_resource recruit_ere and not event_counter first_turn 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
11 Town Guard 1 0.35 2 2 and hidden_resource recruit_ere and event_counter ai_is_ere 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
12 Town Guard 1 0.27 2 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
13 City Watch 1 0.23 2 3 and hidden_resource cbr_ere and event_counter ai_is_ere 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
14 City Watch 1 0.2 2 0 and hidden_resource cbr_ere and not event_counter first_turn 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
15 City Watch 1 0.2 2 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
16 City Watch 1 0.3 2 0 and hidden_resource recruit_ere and not event_counter first_turn 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
17 City Watch 1 0.39 2 3 and hidden_resource recruit_ere and event_counter ai_is_ere 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
18 City Watch 1 0.3 2 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
19 Militia Drill Square 1 0.26 3 4 and hidden_resource cbr_ere and event_counter ai_is_ere 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
20 Militia Drill Square 1 0.27 3 0 and hidden_resource cbr_ere and not event_counter first_turn 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
21 Militia Drill Square 1 0.27 3 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
22 Militia Drill Square 1 0.32 3 0 and hidden_resource recruit_ere and not event_counter first_turn 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
23 Militia Drill Square 1 0.37 3 4 and hidden_resource recruit_ere and event_counter ai_is_ere 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
24 Militia Drill Square 1 0.32 3 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
25 Militia Barracks 1 0.25 3 5 and hidden_resource cbr_ere and event_counter ai_is_ere 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
26 Militia Barracks 1 0.33 3 0 and hidden_resource cbr_ere and not event_counter first_turn 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
27 Militia Barracks 1 0.33 3 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
28 Militia Barracks 1 0.4 3 0 and hidden_resource recruit_ere and not event_counter first_turn 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
29 Militia Barracks 1 0.35 3 5 and hidden_resource recruit_ere and event_counter ai_is_ere 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
30 Militia Barracks 1 0.4 3 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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