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首頁 / 破碎的新月 2.02 / The Eastern Roman Empire / Akolouthoi Light Spearmen
破碎的新月 2.02
The Eastern Roman Empire The Eastern Roman Empire
兵種單位
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Akolouthoi Light Spearmen
Akolouthoi Light Spearmen
評分: 3 個評分
表現優異
查看: 423
兵種 spearmen infantry
兵員數量 ere_light_spearmen, 60, 0, 0.6
騎乘座騎
攻城器與戰船
特殊屬性 sea_faring, hide_forest, can_withdraw
陣形 1.1, 2, 2.4, 2.4, 4, square
生命值 1, 0
主武器 2, 1, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.7, no
副武器 0, 1, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
主防禦 1, 6, 4, flesh
副防禦 0, 0, flesh
氣候地形影響 -1, -1, -1, 0, 0
士氣 4, low, untrained
招募成本 1, 150, 61, 54, 45, 150
兵種描述
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Akolouthoi Light Spearmen Those spearmen aren’t the best soldiers the Romans can field. Truth be told, they aren’t even soldiers. A good many of them are servants, or as their name means “followers”, riff raff which followed armies on the move back then. Local militia forces from the now disbanded “Themata” are joining in as well. A mass production iron helmet with leather strips or padded aventail, a “Kontarion” spear and a plain wooden kite shield, which is the sole means of protection, as they lack any real armor, but for the simple gambeson “bambakion” ¾ of an inch padded cotton cloth they wear. They are expected to stand and maybe hold the line, not actually fight through or break the enemy. They may actually do that, but it would be the exception rather than the rule. The absolute need to field spearmen, lack of funds as well as the decreasing lands from which they could be recruited from could only mean one thing. Spearmen with the absolute minimum in training and equipment needed to do the job. The akolouthoi are a force of spearmen, who are soldiers in name only. They should not be expected to fight till the last man, as they will flee much before that. Still necessities of war mean that they should fight. They will carry the day, if properly supported but a growing Roman Empire should hire better spear units and leave those behind for garrison duty, whenever possible. Those aren’t soldiers, but rather better equipped militia and shouldn’t be expected to fight as soldiers would. Desperate times call for desperate measures, though.

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擁有勢力
需求建築
No. 建築 名稱 初始數量 補充率 最大數量 經驗值 其他招募條件
1 Town Watch 1 0.3 1 1 and hidden_resource cbr_ere and event_counter ai_is_ere 1
The Town Watch have the minimum equipment and resources needed to train infantry.
2 Town Watch 1 0.2 1 0 and hidden_resource cbr_ere and not event_counter first_turn 1
The Town Watch have the minimum equipment and resources needed to train infantry.
3 Town Watch 1 0.2 1 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
The Town Watch have the minimum equipment and resources needed to train infantry.
4 Town Watch 1 0.4 1 0 and hidden_resource recruit_ere and not event_counter first_turn 1
The Town Watch have the minimum equipment and resources needed to train infantry.
5 Town Watch 1 0.7 1 1 and hidden_resource recruit_ere and event_counter ai_is_ere 1
The Town Watch have the minimum equipment and resources needed to train infantry.
6 Town Watch 1 0.4 1 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
The Town Watch have the minimum equipment and resources needed to train infantry.
7 Town Guard 1 0.3 2 2 and hidden_resource cbr_ere and event_counter ai_is_ere 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
8 Town Guard 1 0.2 2 0 and hidden_resource cbr_ere and not event_counter first_turn 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
9 Town Guard 1 0.2 2 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
10 Town Guard 1 0.27 2 0 and hidden_resource recruit_ere and not event_counter first_turn 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
11 Town Guard 1 0.35 2 2 and hidden_resource recruit_ere and event_counter ai_is_ere 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
12 Town Guard 1 0.27 2 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
13 City Watch 1 0.23 2 3 and hidden_resource cbr_ere and event_counter ai_is_ere 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
14 City Watch 1 0.2 2 0 and hidden_resource cbr_ere and not event_counter first_turn 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
15 City Watch 1 0.2 2 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
16 City Watch 1 0.3 2 0 and hidden_resource recruit_ere and not event_counter first_turn 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
17 City Watch 1 0.39 2 3 and hidden_resource recruit_ere and event_counter ai_is_ere 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
18 City Watch 1 0.3 2 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
19 Militia Drill Square 1 0.26 3 4 and hidden_resource cbr_ere and event_counter ai_is_ere 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
20 Militia Drill Square 1 0.27 3 0 and hidden_resource cbr_ere and not event_counter first_turn 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
21 Militia Drill Square 1 0.27 3 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
22 Militia Drill Square 1 0.32 3 0 and hidden_resource recruit_ere and not event_counter first_turn 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
23 Militia Drill Square 1 0.37 3 4 and hidden_resource recruit_ere and event_counter ai_is_ere 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
24 Militia Drill Square 1 0.32 3 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
25 Militia Barracks 1 0.25 3 5 and hidden_resource cbr_ere and event_counter ai_is_ere 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
26 Militia Barracks 1 0.33 3 0 and hidden_resource cbr_ere and not event_counter first_turn 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
27 Militia Barracks 1 0.33 3 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
28 Militia Barracks 1 0.4 3 0 and hidden_resource recruit_ere and not event_counter first_turn 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
29 Militia Barracks 1 0.35 3 5 and hidden_resource recruit_ere and event_counter ai_is_ere 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
30 Militia Barracks 1 0.4 3 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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