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Home / Broken Crescent 2.02 / The Eastern Roman Empire / Kontaratoi Pikeman
Broken Crescent 2.02
The Eastern Roman Empire The Eastern Roman Empire
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Kontaratoi Pikeman
Kontaratoi Pikeman
Rate: 8 ratings
Legendary unit
Views: 570
Class and category spearmen infantry
Soldier ere_pikemen, 60, 0, 0.7
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, pike
Formation 1.2, 3.0, 1.2, 3.0, 5, square, phalanx
Hit points 1, 0
Primary weapon 2, 1, no, 0, 0, melee, melee_blade, piercing, spear, 150, 1, spear, long_pike
Secondary weapon 0, 1, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 2, 2, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect -1, -2, -2, -1, 0
Mental 7, normal, untrained
Cost 1, 211, 88, 61, 52, 211
Unit Description
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Kontaratoi Pikeman Kontaratoi are recently entered into service by Manuel Komnenos who wants a good trusted pike unit to stand guard against heavy horsemen. His victory at Sirmion over a Hungarian all cavalry army made him realize the need for a pike unit for the Roman army. Kontaratoi, while they lack a shield, they wear a “bambakion” gambeson padded cotton cloth and on top of that another gambeson, be it either another “bambakion” or “epilorikion”, quilted cloth, which can stop blunt trauma, but isn’t so good at stopping arrows not like metal is. The pike (Kontarion Makron) they wield in unison and the training it took to handle them effectively are a fear factor in battle, but these same pikes make them unable to run or maintain an effective defense if their flanks are not secure. A good commander will always have spear or sword units protect their flanks, while Kontaratoi in turn, protect the sword and spear units from heavy horsemen. They also keep infantry at a distance, when their flanks are properly supported. Originally Kontaratoi were spearmen, carrying a large oval shield. The destruction wrought upon the empire though during the Seljuk invasion and the Norman raids, obliterated them. Manuel Komnenos brought them back as pikemen to cope with the increasing number of heavy cavalry that the Roman Empire had to face both on the western but more so on the eastern frontier. Their training was intensive, much more so than their place in the Roman war machine would imply. They use a 12-16 feet Kontarion Makron. Kontaratoi were to be the last bearers of the long lost Hellenic tradition of the Sarissa pikemen, who by being the mainstay of Alexandros’ infantry and his Diadochoi, ruled supreme in the battlefield until the more fluid cohorts flanked and overwhelmed them. Kontaratoi were used extensively against heavy cavalry and when properly supported they won the day.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Town Guard 1 0.33 1 2 and hidden_resource cbr_ere and event_counter ai_is_ere 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
2 Town Guard 1 0.2 1 0 and hidden_resource cbr_ere and not event_counter first_turn 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
3 Town Guard 1 0.2 1 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
4 Town Guard 1 0.27 1 0 and hidden_resource recruit_ere and not event_counter first_turn 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
5 Town Guard 1 0.39 1 2 and hidden_resource recruit_ere and event_counter ai_is_ere 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
6 Town Guard 1 0.27 1 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
7 City Watch 1 0.33 1 3 and hidden_resource cbr_ere and event_counter ai_is_ere 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
8 City Watch 1 0.2 1 0 and hidden_resource cbr_ere and not event_counter first_turn 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
9 City Watch 1 0.2 1 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
10 City Watch 1 0.3 1 0 and hidden_resource recruit_ere and not event_counter first_turn 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
11 City Watch 1 0.58 1 3 and hidden_resource recruit_ere and event_counter ai_is_ere 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
12 City Watch 1 0.3 1 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
13 Militia Drill Square 1 0.44 2 4 and hidden_resource cbr_ere and event_counter ai_is_ere 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
14 Militia Drill Square 1 0.27 2 0 and hidden_resource cbr_ere and not event_counter first_turn 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
15 Militia Drill Square 1 0.27 2 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
16 Militia Drill Square 1 0.32 2 0 and hidden_resource recruit_ere and not event_counter first_turn 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
17 Militia Drill Square 1 0.62 2 4 and hidden_resource recruit_ere and event_counter ai_is_ere 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
18 Militia Drill Square 1 0.32 2 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
19 Militia Barracks 1 0.55 2 5 and hidden_resource cbr_ere and event_counter ai_is_ere 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
20 Militia Barracks 1 0.33 2 0 and hidden_resource cbr_ere and not event_counter first_turn 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
21 Militia Barracks 1 0.33 2 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
22 Militia Barracks 1 0.4 2 0 and hidden_resource recruit_ere and not event_counter first_turn 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
23 Militia Barracks 1 0.77 2 5 and hidden_resource recruit_ere and event_counter ai_is_ere 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
24 Militia Barracks 1 0.4 2 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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