|
Levy Archers
|
Views: 206
|
Class and category |
missile infantry
|
Soldier |
levy_an_archers, 60, 0, 0.7
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
no_custom, sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have
|
Formation |
2, 3, 2.45, 2.45, 2, square
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
5, 1, arrow_l, 180, 18, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
3, 1, no, 0, 0, melee, melee_simple, piercing, knife, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
2, 4, 0, flesh
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
-1, 2, -1, 2, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
9, low, untrained
Morale, Discipline, Training
|
Cost |
1, 213, 89, 89, 52, 213
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
|
Archers from the hills of Anatolia, a mix of Christians and Muslims. Poorly armoured, without training, and experienced only in killing animals from the wild hills around their homes.
|
|
Ownership factions |
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
Practice Range |
1 |
0.3 |
1 |
0 |
and hidden_resource armenia_proper |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
Practice Range |
1 |
0.3 |
1 |
0 |
and hidden_resource cilicia |
A Practice Range allows for the recruitment of missile units. |
3 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
Practice Range |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_armenia |
A Practice Range allows for the recruitment of missile units. |
4 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
Archery Range |
1 |
0.3 |
1 |
0 |
and hidden_resource armenia_proper |
An Archery Range allows for the recruitment of well trained missile units. |
5 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
Archery Range |
1 |
0.3 |
1 |
0 |
and hidden_resource cilicia |
An Archery Range allows for the recruitment of well trained missile units. |
6 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
Archery Range |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_armenia |
An Archery Range allows for the recruitment of well trained missile units. |
7 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
1 |
0.4 |
2 |
0 |
and hidden_resource armenia_proper |
A Marksman's Range allows for the recruitment of elite missile units. |
8 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
1 |
0.4 |
2 |
0 |
and hidden_resource cilicia |
A Marksman's Range allows for the recruitment of elite missile units. |
9 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
1 |
0.4 |
2 |
0 |
and hidden_resource recruit_armenia |
A Marksman's Range allows for the recruitment of elite missile units. |
|