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Zanji Swordsmen
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Views: 554
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Class and category |
light infantry
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Soldier |
aor_african_swords, 50, 0, 0.85
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
no_custom, sea_faring, hide_improved_forest, can_withdraw, very_hardy
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 2, 2.4, 2.4, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 2, javelin, 60, 2, thrown, missile_mechanical, piercing, spear, 25, 1, prec, thrown, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
5, 12, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-2, 1, 1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
11, disciplined, trained
Morale, Discipline, Training
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Cost |
1, 652, 280, 162, 65, 652
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Despite being of the heretical Shi'a Faith, the armies of the Fatimids were far more traditional to those of the Abbasids, Umayyads and Rashidun Caliphates than any of their contemporary rivals. A majority of the army (Estimated to be 60%) were infantry arrayed by national origin, fighting as a shield wall with spearmen in front with javelinmen and archers supporting from the rear. Either the entire line would advance in the attack, or sections supported by cavalry would./n/nThus it was not the twin monarchs of tribal horse archer and iron-disciplined Ghulam which were the sentinels of the Fatimids on the field of battle. The sword and scepter by which the Shi'ite Caliphate held its dominion was with it's infantry, mostly sword, javelin, and spear wielding Sudanese Slave Warriors, and its cavalry, premier amongst them the Ajnad. Though the Ajnad were the most prestigious of the Fatimid's military, it was their Sudanese infantry which were the backbone from which victory or defeat would be wrought. Of free-men, mercenaries and numerous slave-warriors, theirs was a legacy of deep-seated loyalty and discipline to the Fatimid Caliphate; a bittersweet virtue that came to cause much of their annihilation with the conquests of Saladin./n/nWhile the Professional Core of the Fatimid Infantry was the Abid Al-Shira, they made great use of large contingents of Sudanese mercenaries. Their ranks were drawn from the whole of East Africa, known as "Zanj" or land of the blacks by the Arabs. Abyssinians, Somalis, Makurians, Nubians, and numerous others swell their ranks, practitioners of the creeds of Muhammad, Moses, Jesus, and numerous animist spirits. Some amongst them possess discipline, while others are fierce untrained tribesmen. Dressed in simple mail hauberks, wielding circular iron shield and slightly curved single-edged swords, they too harken to the traditions of Islamic swordsmen as capable on the defense in the united shield wall as on the offense as individual martial warriors.
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Ownership factions |
Zanji Swordsmen light infantry Ferocious armored swordsmen, capable of serving in a battle line or bringing the battle to their foe.
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Zanji Swordsmen light infantry Ferocious armored swordsmen, capable of serving in a battle line or bringing the battle to their foe.
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Zanji Swordsmen light infantry Ferocious armored swordsmen, capable of serving in a battle line or bringing the battle to their foe.
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Zanji Swordsmen light infantry Ferocious armored swordsmen, capable of serving in a battle line or bringing the battle to their foe.
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Zanji Swordsmen light infantry Ferocious armored swordsmen, capable of serving in a battle line or bringing the battle to their foe.
|
Zanji Swordsmen light infantry Ferocious armored swordsmen, capable of serving in a battle line or bringing the battle to their foe.
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Zanji Swordsmen light infantry Ferocious armored swordsmen, capable of serving in a battle line or bringing the battle to their foe.
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Zanji Swordsmen light infantry Ferocious armored swordsmen, capable of serving in a battle line or bringing the battle to their foe.
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Zanji Swordsmen light infantry Ferocious armored swordsmen, capable of serving in a battle line or bringing the battle to their foe.
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Zanji Swordsmen light infantry Ferocious armored swordsmen, capable of serving in a battle line or bringing the battle to their foe.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.23 |
1 |
0 |
and hidden_resource africa |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
2 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.3 |
1 |
0 |
and hidden_resource africa |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
3 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.38 |
2 |
0 |
and hidden_resource africa |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
4 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.3 |
1 |
0 |
and hidden_resource africa |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
5 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.4 |
1 |
0 |
and hidden_resource africa |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
6 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.5 |
2 |
0 |
and hidden_resource africa |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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