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Royal Military Academy
Home / Broken Crescent 2.02 / The Ayyubid Sultanate / Arabian Shiekhs
Broken Crescent 2.02
The Ayyubid Sultanate The Ayyubid Sultanate
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Arabian Shiekhs
Arabian Shiekhs
Rate: 1 ratings
Legendary unit
Views: 303
Class and category light cavalry
Soldier armenian_javcav, 25, 0, 0.75
Mount bc heavy horse, elephant -4, camel -4
Engine and Ship
Attributes no_custom, sea_faring, hide_forest, very_hardy, can_withdraw, knight, can_formed_charge
Formation 2.5, 4, 3, 6, 2, square
Hit points 1, 0
Primary weapon 12, 13, javelin, 50, 4, thrown, missile_mechanical, piercing, spear, 25, 1, prec, thrown, spear_bonus_4
Secondary weapon 7, 7, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 3, 12, 4, leather
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, 2, -1, -1
Mental 16, impetuous, highly_trained
Cost 1, 918, 450, 191, 67, 918
Unit Description
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Arabian Shiekhs Though time has come to let first the Khorasanis and later the Turks dominate Islamic martial society, Arabs retain a military importance especially amongst the Ayyubids, Abbasids and naturally the Omani for whom they make up the majority of their ranks. Yet for the former two dynasties it is largely Arabs of city and village and not the ancestral livelihood which marked the birth of their Islamic faith who fight for Sultan and Caliph./n/nMartial passions have not left the Bedouin of the desert, rather respect for their military skills have, yet for those powers neighboring the great deserts east of the Jordan river, south of Mesopotamia and east of coastal Syria, a respect has grown for the doughty light horsemen of the desert steppe. Tribal Aristocrats not only by birth but by wizened experience and knowledge, the sheiks of the nomadic Bedouin offer their services as nimble light cavalry, wielding the javelin and sword. Not content will they be to simply skirmish, but rather throw their weapons from afar before closing in to display their skill with the sword.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Wooden Wall (Upgrade) 1 0.12 1 0 and hidden_resource arabia and hidden_resource noble_city
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
2 Wooden Wall (Upgrade) 1 0.12 1 0 and hidden_resource recruit_oman and hidden_resource noble_city
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
3 Stone Wall (Upgrade) 1 0.14 1 0 and hidden_resource arabia and hidden_resource noble_city
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
4 Stone Wall (Upgrade) 1 0.14 1 0 and hidden_resource recruit_oman and hidden_resource noble_city
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
5 Large Stone Wall (Upgrade) 1 0.16 2 0 and hidden_resource arabia and hidden_resource noble_city
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
6 Large Stone Wall (Upgrade) 1 0.16 2 0 and hidden_resource recruit_oman and hidden_resource noble_city
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
7 Huge Stone Wall (Upgrade) 1 0.18 2 0 and hidden_resource arabia and hidden_resource noble_city
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
8 Huge Stone Wall (Upgrade) 1 0.18 2 0 and hidden_resource recruit_oman and hidden_resource noble_city
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
9 Wooden Castle (Upgrade) 1 0.12 1 0 and hidden_resource arabia and hidden_resource noble_city
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
10 Wooden Castle (Upgrade) 1 0.12 1 0 and hidden_resource recruit_oman and hidden_resource noble_city
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
11 Castle (Upgrade) 1 0.14 1 0 and hidden_resource arabia and hidden_resource noble_city
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
12 Castle (Upgrade) 1 0.14 1 0 and hidden_resource recruit_oman and hidden_resource noble_city
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
13 Fortress (Upgrade) 1 0.16 2 0 and hidden_resource arabia and hidden_resource noble_city
A fortress is a permanent statement of ownership, and not something that is easily taken.
14 Fortress (Upgrade) 1 0.16 2 0 and hidden_resource recruit_oman and hidden_resource noble_city
A fortress is a permanent statement of ownership, and not something that is easily taken.
15 Citadel (Upgrade) 1 0.18 2 0 and hidden_resource arabia and hidden_resource noble_city
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
16 Citadel (Upgrade) 1 0.18 2 0 and hidden_resource recruit_oman and hidden_resource noble_city
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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