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Home / Broken Crescent 2.02 / The Ayyubid Sultanate / Ajnad Horsemen
Broken Crescent 2.02
The Ayyubid Sultanate The Ayyubid Sultanate
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Ajnad Horsemen
Ajnad Horsemen
Rate: 3 ratings
Great unit
Views: 422
Class and category light cavalry
Soldier ayyubid_ajnad_cavalry, 30, 0, 0.75
Mount bc heavy horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, can_formed_charge
Formation 2.5, 4, 3, 6, 3, square
Hit points 1, 0
Primary weapon 4, 10, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 3, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Primary armour 3, 3, 6, leather
Secondary armour 0, 0, flesh
Heat and ground effect -2, -1, 2, -2, -1
Mental 6, low, untrained
Cost 1, 567, 260, 70, 47, 567
Unit Description
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Ajnad Horsemen Ajnad horsemen units are built up from lesser landholders and servants of richer nobles. These light horsemen are useful to chase down foot archers or their mounted counterparts. They have to be aware of heavier foes though and a charge into a wall of spears will tear these light cavalrymen into pieces.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Stables 1 0.25 1 1 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
A Stable allows for the recruitment of basic cavalry units.
2 Stables 1 0.18 1 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
3 Stables 1 0.18 1 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
A Stable allows for the recruitment of basic cavalry units.
4 Stables 1 0.3 1 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
5 Stables 1 0.6 1 1 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
A Stable allows for the recruitment of basic cavalry units.
6 Stables 1 0.3 1 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
A Stable allows for the recruitment of basic cavalry units.
7 Knight's Stables 1 0.14 2 2 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
Knight's stables allow for the recruitment of cavalry units.
8 Knight's Stables 1 0.1 2 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
9 Knight's Stables 1 0.1 2 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
Knight's stables allow for the recruitment of cavalry units.
10 Knight's Stables 1 0.17 2 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
11 Knight's Stables 1 0.2 2 2 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
Knight's stables allow for the recruitment of cavalry units.
12 Knight's Stables 1 0.17 2 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
Knight's stables allow for the recruitment of cavalry units.
13 Baron's Stables 1 0.09 2 3 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
Baron's stables allow for the recruitment of capable cavalry units.
14 Baron's Stables 1 0.09 2 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
15 Baron's Stables 1 0.09 2 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
Baron's stables allow for the recruitment of capable cavalry units.
16 Baron's Stables 1 0.15 2 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
17 Baron's Stables 1 0.19 2 3 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
Baron's stables allow for the recruitment of capable cavalry units.
18 Baron's Stables 1 0.15 2 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
Baron's stables allow for the recruitment of capable cavalry units.
19 Earl's Stables 1 0.09 3 4 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
20 Earl's Stables 1 0.1 3 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
21 Earl's Stables 1 0.1 3 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
22 Earl's Stables 1 0.15 3 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
23 Earl's Stables 1 0.2 3 4 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
24 Earl's Stables 1 0.15 3 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
25 King's Stables 1 0.09 3 5 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
26 King's Stables 1 0.13 3 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
27 King's Stables 1 0.13 3 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
28 King's Stables 1 0.19 3 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
29 King's Stables 1 0.19 3 5 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
30 King's Stables 1 0.19 3 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
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