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首頁 / 破碎的新月 2.02 / The Ayyubid Sultanate / Ajnad Horsemen
破碎的新月 2.02
The Ayyubid Sultanate The Ayyubid Sultanate
兵種單位
3. Dhow
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Ajnad Horsemen
Ajnad Horsemen
評分: 3 個評分
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兵種 light cavalry
兵員數量 ayyubid_ajnad_cavalry, 30, 0, 0.75
騎乘座騎 bc heavy horse, elephant -4, camel -4
攻城器與戰船
特殊屬性 sea_faring, hide_forest, can_withdraw, can_formed_charge
陣形 2.5, 4, 3, 6, 3, square
生命值 1, 0
主武器 4, 10, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
副武器 3, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
主防禦 3, 3, 6, leather
副防禦 0, 0, flesh
氣候地形影響 -2, -1, 2, -2, -1
士氣 6, low, untrained
招募成本 1, 567, 260, 70, 47, 567
兵種描述
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Ajnad Horsemen Ajnad horsemen units are built up from lesser landholders and servants of richer nobles. These light horsemen are useful to chase down foot archers or their mounted counterparts. They have to be aware of heavier foes though and a charge into a wall of spears will tear these light cavalrymen into pieces.

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擁有勢力
需求建築
No. 建築 名稱 初始數量 補充率 最大數量 經驗值 其他招募條件
1 Stables 1 0.25 1 1 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
A Stable allows for the recruitment of basic cavalry units.
2 Stables 1 0.18 1 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
3 Stables 1 0.18 1 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
A Stable allows for the recruitment of basic cavalry units.
4 Stables 1 0.3 1 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
5 Stables 1 0.6 1 1 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
A Stable allows for the recruitment of basic cavalry units.
6 Stables 1 0.3 1 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
A Stable allows for the recruitment of basic cavalry units.
7 Knight's Stables 1 0.14 2 2 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
Knight's stables allow for the recruitment of cavalry units.
8 Knight's Stables 1 0.1 2 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
9 Knight's Stables 1 0.1 2 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
Knight's stables allow for the recruitment of cavalry units.
10 Knight's Stables 1 0.17 2 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
11 Knight's Stables 1 0.2 2 2 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
Knight's stables allow for the recruitment of cavalry units.
12 Knight's Stables 1 0.17 2 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
Knight's stables allow for the recruitment of cavalry units.
13 Baron's Stables 1 0.09 2 3 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
Baron's stables allow for the recruitment of capable cavalry units.
14 Baron's Stables 1 0.09 2 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
15 Baron's Stables 1 0.09 2 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
Baron's stables allow for the recruitment of capable cavalry units.
16 Baron's Stables 1 0.15 2 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
17 Baron's Stables 1 0.19 2 3 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
Baron's stables allow for the recruitment of capable cavalry units.
18 Baron's Stables 1 0.15 2 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
Baron's stables allow for the recruitment of capable cavalry units.
19 Earl's Stables 1 0.09 3 4 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
20 Earl's Stables 1 0.1 3 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
21 Earl's Stables 1 0.1 3 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
22 Earl's Stables 1 0.15 3 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
23 Earl's Stables 1 0.2 3 4 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
24 Earl's Stables 1 0.15 3 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
25 King's Stables 1 0.09 3 5 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
26 King's Stables 1 0.13 3 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
27 King's Stables 1 0.13 3 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
28 King's Stables 1 0.19 3 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
29 King's Stables 1 0.19 3 5 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
30 King's Stables 1 0.19 3 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
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