Language:
Royal Military Academy
Home / Broken Crescent 2.02 / The Ayyubid Sultanate / Maghrebi Marines
Broken Crescent 2.02
The Ayyubid Sultanate The Ayyubid Sultanate
Units List
3. Dhow
Previous unitMamluk Tabardariyah Qara-Ghulam BowmenNext unit
Maghrebi Marines
Maghrebi Marines
Rate: 4 ratings
Great unit
Views: 420
Class and category missile infantry
Soldier ayyubid_ajnad_crossbowmen, 60, 0, 0.75
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, crossbow
Formation 2, 3, 2.5, 2.5, 2, square
Hit points 1, 0
Primary weapon 5, 1, bolt_m, 180, 12, missile, missile_mechanical, piercing, none, 25, 1, ap
Secondary weapon 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 3, 4, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect -2, 0, 1, 1, -2
Mental 7, low, untrained
Cost 1, 218, 91, 89, 54, 218
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Maghrebi Marines The people living along the coast side of the Ayyubid Sultanate are accustomed to seafaring. The hardy sailors have experienced the advantages of the crossbow, its wide shooting range and its even greater penetration. Clad in light armour these men are a wrath to foreign sailors and yet not less deadly when fighting on land. Infidel warriors can not rely on their armour to protect them from missiles, if they have to deal with Maghrebi marines.

Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Practice Range 1 0.16 1 2 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
A Practice Range allows for the recruitment of missile units.
2 Practice Range 1 0.1 1 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
3 Practice Range 1 0.1 1 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
A Practice Range allows for the recruitment of missile units.
4 Practice Range 1 0.17 1 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
5 Practice Range 1 0.18 1 2 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
A Practice Range allows for the recruitment of missile units.
6 Practice Range 1 0.17 1 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.14 1 3 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
An Archery Range allows for the recruitment of well trained missile units.
8 Archery Range 1 0.09 1 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
9 Archery Range 1 0.09 1 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
An Archery Range allows for the recruitment of well trained missile units.
10 Archery Range 1 0.15 1 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
11 Archery Range 1 0.24 1 3 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
An Archery Range allows for the recruitment of well trained missile units.
12 Archery Range 1 0.15 1 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
An Archery Range allows for the recruitment of well trained missile units.
13 Marksman's Range 1 0.16 2 4 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
A Marksman's Range allows for the recruitment of elite missile units.
14 Marksman's Range 1 0.1 2 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
15 Marksman's Range 1 0.1 2 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
A Marksman's Range allows for the recruitment of elite missile units.
16 Marksman's Range 1 0.15 2 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
17 Marksman's Range 1 0.28 2 4 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
A Marksman's Range allows for the recruitment of elite missile units.
18 Marksman's Range 1 0.15 2 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
A Marksman's Range allows for the recruitment of elite missile units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net