Language:
Royal Military Academy
Home / Broken Crescent 2.02 / The Ayyubid Sultanate / Askari Cavalry
Broken Crescent 2.02
The Ayyubid Sultanate The Ayyubid Sultanate
Units List
3. Dhow
Previous unitQara-Ghulam Cavalry Kurdish LancersNext unit
Askari Cavalry
Askari Cavalry
Rate: 4 ratings
Good unit
Views: 455
Class and category light cavalry
Soldier ayyubid_askari_cavalry, 30, 0, 0.85
Mount bc heavy horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, can_formed_charge
Formation 2.5, 4, 3, 6, 3, square
Hit points 1, 0
Primary weapon 6, 12, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 5, 6, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 5, 12, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect -2, -1, 2, -2, -1
Mental 12, disciplined, trained
Cost 1, 942, 452, 110, 65, 942
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Askari Cavalry Literally meaning soldier, they are gathered from throughout the empire to do the Sultan’s bidding. Though soldiers may not be very pious or devout Muslims, they know their audacity and ferocity on the battlefield will lead them to great rewards in the afterlife They are skilled and aggressive, as their name portrays, and are delighted to follow the Sultan’s army, wherever he wills, for conquest and glory. Clad in heavy mail, they are equipped to fight in dangerous engagements against numerous foes. Smashing through enemies with a heavy lance is a favored tactic of these soldiers.

Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Knight's Stables 1 0.24 1 2 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
Knight's stables allow for the recruitment of cavalry units.
2 Baron's Stables 1 0.15 1 3 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
Baron's stables allow for the recruitment of capable cavalry units.
3 Baron's Stables 1 0.09 1 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
4 Baron's Stables 1 0.09 1 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
Baron's stables allow for the recruitment of capable cavalry units.
5 Baron's Stables 1 0.15 1 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
6 Baron's Stables 1 0.31 1 3 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
Baron's stables allow for the recruitment of capable cavalry units.
7 Baron's Stables 1 0.15 1 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
Baron's stables allow for the recruitment of capable cavalry units.
8 Earl's Stables 1 0.17 1 4 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
9 Earl's Stables 1 0.1 1 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
10 Earl's Stables 1 0.1 1 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
11 Earl's Stables 1 0.15 1 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
12 Earl's Stables 1 0.36 2 4 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
13 Earl's Stables 1 0.15 1 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
14 King's Stables 1 0.21 2 5 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
15 King's Stables 1 0.13 2 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
16 King's Stables 1 0.13 2 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
17 King's Stables 1 0.19 2 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
18 King's Stables 1 0.45 2 5 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
19 King's Stables 1 0.19 2 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net