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Mamluk Heavy Archers
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Views: 729
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Class and category |
missile infantry
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Soldier |
ayyubid_mamluk_archer, 40, 0, 1.0
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hardy, hide_forest, can_withdraw, start_not_skirmishing
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 2, arrow_h, 190, 12, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
9, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
8, 12, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-2, 0, 1, 0, -4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
15, disciplined, highly_trained
Morale, Discipline, Training
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Cost |
1, 661, 291, 110, 85, 661
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Mamluks, a fiercely military and land holding aristocracy, are originally imported slaves from non-Arab regions. They are recruited to serve in the Ayyubid army, and gain their freedom as professionally trained soldiers of the Sultan. While in their garrison, archery competitions are held along with mounted combat practice and many other forms of rigorous and intensive training. This demanding lifestyle makes these men a disciplined force of archers able to quickly dissolve an enemy in showers of arrows and peril.
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Ownership factions |
Mamluk Heavy Archers missile infantry Mamluks are slave warriors imported and given rigorous training. A disciplined and able force, able to quickly dissolve an enemy in showers of arrows and peril.
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Mamluk Heavy Archers missile infantry Mamluks are slave warriors imported and given rigorous training. A disciplined and able force, able to quickly dissolve an enemy in showers of arrows and peril.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.28 |
1 |
3 |
and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1 |
An Archery Range allows for the recruitment of well trained missile units. |
2 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.19 |
1 |
4 |
and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
3 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.1 |
1 |
0 |
and hidden_resource cbr_ayyubid and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
4 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.1 |
1 |
0 |
and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
5 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.15 |
1 |
0 |
and hidden_resource recruit_ayyubid and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
6 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.33 |
1 |
4 |
and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
7 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.15 |
1 |
0 |
and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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