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Royal Mamluk Cavalry
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Views: 975
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Class and category |
heavy cavalry
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Soldier |
ayyubid_mamluk_cavalry, 20, 0, 1.1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
bc mailed horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, knight
A miscellanious list of attributes and abilities the unit may have
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Formation |
2.5, 4, 3, 6, 2, square, wedge
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 15, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
8, 8, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
10, 16, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
2, -2, 0, -4, -4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
18, impetuous, highly_trained
Morale, Discipline, Training
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Cost |
1, 1407, 703, 196, 107, 1407
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The appearance of these men on the battlefield is so fierce that their foes are trembled and their hearts are filled with despair. Royal Mamluks are the best Ayyubid fighters, bought as slaves and trained to be warriors from earliest childhood. Protected by the finest armour they will fight until they either rout the enemy’s army or die in combat. They can perform a devastating charge with their heavy spears and maintain in hand-to-hand fighting wielding large axes in one hand, that lesser men can’t hold with both.
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Ownership factions |
Royal Mamluk Cavalry heavy cavalry The heaviest Ayyubid cavalry able to charge down nearly all kinds of foot soldiers.
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Royal Mamluk Cavalry heavy cavalry The heaviest Ayyubid cavalry able to charge down nearly all kinds of foot soldiers.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.15 |
1 |
0 |
and hidden_resource recruit_ayyubid and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
2 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.42 |
1 |
4 |
and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
3 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.15 |
1 |
0 |
and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
4 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.19 |
2 |
0 |
and hidden_resource recruit_ayyubid and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
5 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.53 |
2 |
5 |
and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
6 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.19 |
2 |
0 |
and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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