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Royal Military Academy
Home / Broken Crescent 2.02 / The Ayyubid Sultanate / Toassin Mamluks
Broken Crescent 2.02
The Ayyubid Sultanate The Ayyubid Sultanate
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Toassin Mamluks
Toassin Mamluks
Rate: 5 ratings
Legendary unit
Views: 801
Class and category heavy cavalry
Soldier ayyubid_mamluk_cavalry_archer, 20, 0, 1.1
Mount bc mailed horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, start_not_skirmishing
Formation 2.5, 4, 3, 6, 2, square, wedge
Hit points 1, 0
Primary weapon 5, 15, arrow_ha_uh, 150, 7, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 7, 8, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 10, 16, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect 2, -1, 0, -5, -5
Mental 18, disciplined, highly_trained
Cost 1, 1169, 584, 120, 107, 1169
Unit Description
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Toassin Mamluks After mamluks were converted to Islam, they were trained as cavalry soldiers. Mamluks were to follow the dictates of furusiyya, a code of conduct that included values like courage and generosity but also doctrine of cavalry tactics, horsemanship, archery, and treatment of wounds. These Toassin Mamluks are extremely skilled horsemen and archers and are some of the best that can be found in the world. They are covered in heavy armor and are armed with a powerful composite bow and a melee weapon should they need it.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Earl's Stables 1 0.15 1 4 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
2 Earl's Stables 1 0.15 1 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
3 Earl's Stables 1 0.15 1 0 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
4 Earl's Stables 1 0.5 1 4 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
5 King's Stables 1 0.19 2 5 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
6 King's Stables 1 0.19 2 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
7 King's Stables 1 0.19 2 0 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
8 King's Stables 1 0.63 2 5 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
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