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Home / Broken Crescent 2.02 / The Ayyubid Sultanate / Tawashi Cavalry
Broken Crescent 2.02
The Ayyubid Sultanate The Ayyubid Sultanate
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Tawashi Cavalry
Tawashi Cavalry
Rate: 4 ratings
Legendary unit
Views: 591
Class and category heavy cavalry
Soldier ayyubid_tawashi_cavalry_archer, 25, 0, 1.0
Mount bc mailed horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, hardy, can_formed_charge, start_not_skirmishing
Formation 2.5, 4, 3, 6, 2, square
Hit points 1, 0
Primary weapon 5, 12, arrow_ha_h, 150, 9, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 6, 8, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 9, 15, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect 2, -1, 0, -5, -5
Mental 16, disciplined, highly_trained
Cost 1, 1137, 557, 110, 91, 1137
Unit Description
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Tawashi Cavalry Tawashi horse archers will shower an enemy with arrows but unlike other horse archers they won't avoid melee combat. Their heavy scale armour slows them down, yet gives them a very good protection in close fighting where they crush their enemies with their deadly maces.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Baron's Stables 1 0.33 1 3 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
Baron's stables allow for the recruitment of capable cavalry units.
2 Earl's Stables 1 0.19 1 4 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
3 Earl's Stables 1 0.1 1 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
4 Earl's Stables 1 0.1 1 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
5 Earl's Stables 1 0.15 1 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
6 Earl's Stables 1 0.39 1 4 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
7 Earl's Stables 1 0.15 1 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
Earl's stables allow for the recruitment of elite cavalry units.
8 King's Stables 1 0.23 2 5 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
9 King's Stables 1 0.13 2 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
10 King's Stables 1 0.13 2 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
11 King's Stables 1 0.19 2 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
12 King's Stables 1 0.49 2 5 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
13 King's Stables 1 0.19 2 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
King's stables allow for the recruitment of the penultimate cavalry units.
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