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Tawashi Cavalry
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Views: 591
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Class and category |
heavy cavalry
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Soldier |
ayyubid_tawashi_cavalry_archer, 25, 0, 1.0
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
bc mailed horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, hardy, can_formed_charge, start_not_skirmishing
A miscellanious list of attributes and abilities the unit may have
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Formation |
2.5, 4, 3, 6, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 12, arrow_ha_h, 150, 9, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
6, 8, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
9, 15, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
2, -1, 0, -5, -5
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
16, disciplined, highly_trained
Morale, Discipline, Training
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Cost |
1, 1137, 557, 110, 91, 1137
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Tawashi horse archers will shower an enemy with arrows but unlike other horse archers they won't avoid melee combat. Their heavy scale armour slows them down, yet gives them a very good protection in close fighting where they crush their enemies with their deadly maces.
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Ownership factions |
Tawashi Cavalry heavy cavalry Heavily armoured and powerful horse archers.
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Tawashi Cavalry heavy cavalry Heavily armoured and powerful horse archers.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.33 |
1 |
3 |
and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
2 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.19 |
1 |
4 |
and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
3 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.1 |
1 |
0 |
and hidden_resource cbr_ayyubid and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
4 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.1 |
1 |
0 |
and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
5 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.15 |
1 |
0 |
and hidden_resource recruit_ayyubid and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
6 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.39 |
1 |
4 |
and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
7 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.15 |
1 |
0 |
and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
8 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.23 |
2 |
5 |
and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
9 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_ayyubid and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
10 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
11 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.19 |
2 |
0 |
and hidden_resource recruit_ayyubid and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
12 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.49 |
2 |
5 |
and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
13 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.19 |
2 |
0 |
and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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