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Nuristani Tribesmen
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Views: 212
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Class and category |
missile infantry
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Soldier |
levy_af_javelinmen, 60, 0, 0.6
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
no_custom, sea_faring, hide_forest, hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
4, 1, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
1, 4, 3, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-2, 2, 0, 2, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
5, low, untrained
Morale, Discipline, Training
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Cost |
1, 227, 93, 128, 45, 227
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Called the Crossroads of Islam, Afghanistan is a pivotal point for armies marching through to other locations in the Islamic world. It may have rich trading bazaars and extravagant palaces of the rulers, but there are also local tribesmen with fierce attitude and a dangerous presence. Levy tribesmen lack armor and steel weaponry, although gathered in masse they are no levies that should be taken lightly for they will ambush oncoming soldiers with showers of javelins.
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Ownership factions |
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
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Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.3 |
1 |
0 |
and hidden_resource e_iran |
A Bowyer allows for the recruitment of basic missile units. |
2 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.3 |
1 |
0 |
and hidden_resource w_iran |
A Bowyer allows for the recruitment of basic missile units. |
3 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_seljuk |
A Bowyer allows for the recruitment of basic missile units. |
4 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_kwarz |
A Bowyer allows for the recruitment of basic missile units. |
5 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
2 |
0 |
and hidden_resource e_iran |
A Practice Range allows for the recruitment of missile units. |
6 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
2 |
0 |
and hidden_resource w_iran |
A Practice Range allows for the recruitment of missile units. |
7 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
2 |
0 |
and hidden_resource recruit_seljuk |
A Practice Range allows for the recruitment of missile units. |
8 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
2 |
0 |
and hidden_resource recruit_kwarz |
A Practice Range allows for the recruitment of missile units. |
9 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
2 |
0 |
and hidden_resource e_iran |
An Archery Range allows for the recruitment of well trained missile units. |
10 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
2 |
0 |
and hidden_resource w_iran |
An Archery Range allows for the recruitment of well trained missile units. |
11 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
2 |
0 |
and hidden_resource recruit_seljuk |
An Archery Range allows for the recruitment of well trained missile units. |
12 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
2 |
0 |
and hidden_resource recruit_kwarz |
An Archery Range allows for the recruitment of well trained missile units. |
13 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
3 |
0 |
and hidden_resource e_iran |
A Marksman's Range allows for the recruitment of elite missile units. |
14 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
3 |
0 |
and hidden_resource w_iran |
A Marksman's Range allows for the recruitment of elite missile units. |
15 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
3 |
0 |
and hidden_resource recruit_seljuk |
A Marksman's Range allows for the recruitment of elite missile units. |
16 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
3 |
0 |
and hidden_resource recruit_kwarz |
A Marksman's Range allows for the recruitment of elite missile units. |
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