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Home / Broken Crescent 2.02 / The Ayyubid Sultanate / Tribal Indian Javelinmen
Broken Crescent 2.02
The Ayyubid Sultanate The Ayyubid Sultanate
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Tribal Indian Javelinmen
Tribal Indian Javelinmen
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Class and category missile infantry
Soldier levy_in_javelinmen, 60, 0, 0.6
Mount
Engine and Ship
Attributes no_custom, sea_faring, can_withdraw, hardy, hide_improved_forest
Formation 2, 3, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 11, 1, javelin, 60, 5, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Secondary weapon 3, 1, no, 0, 0, melee, melee_simple, piercing, knife, 25, 1, no
Primary armour 0, 3, 2, flesh
Secondary armour 0, 0, flesh
Heat and ground effect -1, 4, 0, 4, -2
Mental 5, low, untrained
Cost 1, 206, 84, 128, 45, 206
Unit Description
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Tribal Indian Javelinmen The javelin is the ideal infantry weapon. It is light, easily able to be carried on marches, and can inflict painful casualties. It is usually considered a poor man’s weapon, but that is no reason to underestimate its strength in numbers. Rajput levies with enough brawn can hurl javelins powerfully enough to disrupt enemy ranks and marches. They try to keep a keen eye for cavalry, or else be slaughtered by a surprise enemy flanking move.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.3 1 0 and hidden_resource india
A Bowyer allows for the recruitment of basic missile units.
2 Practice Range 1 0.6 2 0 and hidden_resource india
A Practice Range allows for the recruitment of missile units.
3 Archery Range 1 0.45 2 0 and hidden_resource india
An Archery Range allows for the recruitment of well trained missile units.
4 Marksman's Range 1 0.6 3 0 and hidden_resource india
A Marksman's Range allows for the recruitment of elite missile units.
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