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Persian Militia
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Views: 228
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Class and category |
missile infantry
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Soldier |
levy_pe_javelinmen, 60, 0, 0.6
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
no_custom, sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
4, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
1, 4, 4, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-2, 2, 0, 2, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
5, low, untrained
Morale, Discipline, Training
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Cost |
1, 231, 94, 128, 45, 231
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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These are the men from the Persian hills and mountains. Used to fighting with a javelin to bring down animals for food, it's only a small step for them to start hurling their weapons at men instead. However, the creatures taken down by these men in the woods dont fight back, so a sturdy charge will likely be enough to break them and send them fleeing for the hill of their birth, unless a great general is on the field of battle to force them to hold their position at crucial times.
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Ownership factions |
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
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Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
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Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
|
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
|
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
|
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
|
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
|
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
|
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
|
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
|
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
|
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
|
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
|
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
|
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
|
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
|
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
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Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.3 |
1 |
0 |
and hidden_resource afghan |
A Bowyer allows for the recruitment of basic missile units. |
2 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.3 |
1 |
0 |
and hidden_resource khorasan |
A Bowyer allows for the recruitment of basic missile units. |
3 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
Bowyer |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_ghorid |
A Bowyer allows for the recruitment of basic missile units. |
4 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_ghazni |
A Bowyer allows for the recruitment of basic missile units. |
5 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
2 |
0 |
and hidden_resource afghan |
A Practice Range allows for the recruitment of missile units. |
6 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
2 |
0 |
and hidden_resource khorasan |
A Practice Range allows for the recruitment of missile units. |
7 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
2 |
0 |
and hidden_resource recruit_ghorid |
A Practice Range allows for the recruitment of missile units. |
8 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
2 |
0 |
and hidden_resource recruit_ghazni |
A Practice Range allows for the recruitment of missile units. |
9 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
2 |
0 |
and hidden_resource afghan |
An Archery Range allows for the recruitment of well trained missile units. |
10 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
2 |
0 |
and hidden_resource khorasan |
An Archery Range allows for the recruitment of well trained missile units. |
11 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
2 |
0 |
and hidden_resource recruit_ghorid |
An Archery Range allows for the recruitment of well trained missile units. |
12 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
2 |
0 |
and hidden_resource recruit_ghazni |
An Archery Range allows for the recruitment of well trained missile units. |
13 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
3 |
0 |
and hidden_resource afghan |
A Marksman's Range allows for the recruitment of elite missile units. |
14 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
3 |
0 |
and hidden_resource khorasan |
A Marksman's Range allows for the recruitment of elite missile units. |
15 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
3 |
0 |
and hidden_resource recruit_ghorid |
A Marksman's Range allows for the recruitment of elite missile units. |
16 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
3 |
0 |
and hidden_resource recruit_ghazni |
A Marksman's Range allows for the recruitment of elite missile units. |
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