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Royal Military Academy
Home / Broken Crescent 2.02 / The Ayyubid Sultanate / Afari Skirmishers
Broken Crescent 2.02
The Ayyubid Sultanate The Ayyubid Sultanate
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Afari Skirmishers
Afari Skirmishers
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Class and category missile infantry
Soldier makuria_levy_javelinmen, 60, 0, 0.6
Mount
Engine and Ship
Attributes no_custom, sea_faring, hide_improved_forest, can_withdraw, hardy
Formation 2, 3, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Secondary weapon 4, 1, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Primary armour 0, 3, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect -4, 3, 1, 2, -2
Mental 7, low, untrained
Cost 1, 225, 92, 128, 45, 225
Unit Description
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Afari Skirmishers Compared to the Makurians or the Beja, the Afari have a much more recent arrival into the politics of the region, their ancestors having arrived to settle in the highlands of Ethiopia some time before 1000 AD. At first raising livestock, they began a gradual transition into a nomadic lifestyle. As a result, they've come to be involved in many conflicts with neighboring tribes and peoples.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.3 1 0 and hidden_resource africa
A Bowyer allows for the recruitment of basic missile units.
2 Practice Range 1 0.3 2 0 and hidden_resource africa
A Practice Range allows for the recruitment of missile units.
3 Archery Range 1 0.3 2 0 and hidden_resource africa
An Archery Range allows for the recruitment of well trained missile units.
4 Marksman's Range 1 0.4 3 0 and hidden_resource africa
A Marksman's Range allows for the recruitment of elite missile units.
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