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Home / Broken Crescent 2.02 / The Mongols / Nokud Missile Cavalry
Broken Crescent 2.02
The Mongols The Mongols
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Nokud Missile Cavalry
Nokud Missile Cavalry
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Class and category missile cavalry
Soldier Mongol_Comon_Horse_Archers, 60, 0, 0.85
Mount fast pony, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw, cantabrian_circle
Formation 2, 3, 3, 6, 2, square
Hit points 1, 0
Primary weapon 5, 4, arrow_ha_m, 160, 36, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 5, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 5, 10, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 0, 3, 3, 1, 1
Mental 13, disciplined, untrained
Cost 1, 1394, 669, 99, 65, 1394
Unit Description
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Nokud Missile Cavalry The most common troop type amongst the Mongols, these warriors are born into the saddle and as such they make excellent horse archers. Equipped with a compound bow and hand weapon, and with medium armour for manoeuvrability on the battlefield, these warriors can pepper their enemies with arrows and stay clear of trouble or lead the enemy into ambushes with false retreats.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Knight's Stables 1 0.36 1 2 and hidden_resource recruit_kwarz
Knight's stables allow for the recruitment of cavalry units.
2 Knight's Stables 1 0.2 1 2 and hidden_resource cbr_kwarz
Knight's stables allow for the recruitment of cavalry units.
3 Baron's Stables 1 0.37 1 3 and hidden_resource recruit_kwarz
Baron's stables allow for the recruitment of capable cavalry units.
4 Baron's Stables 1 0.25 1 3 and hidden_resource cbr_kwarz
Baron's stables allow for the recruitment of capable cavalry units.
5 Earl's Stables 1 0.44 2 4 and hidden_resource recruit_kwarz
Earl's stables allow for the recruitment of elite cavalry units.
6 Earl's Stables 1 0.3 2 4 and hidden_resource cbr_kwarz
Earl's stables allow for the recruitment of elite cavalry units.
7 King's Stables 1 0.55 2 5 and hidden_resource recruit_kwarz
King's stables allow for the recruitment of the penultimate cavalry units.
8 King's Stables 1 0.35 2 5 and hidden_resource cbr_kwarz
King's stables allow for the recruitment of the penultimate cavalry units.
9 Town Guard 1 0.36 1 2 and hidden_resource recruit_kwarz
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
10 Town Guard 1 0.18 1 2 and hidden_resource cbr_kwarz
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
11 City Watch 1 0.37 1 3 and hidden_resource recruit_kwarz
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
12 City Watch 1 0.2 1 3 and hidden_resource cbr_kwarz
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
13 Militia Drill Square 1 0.44 2 4 and hidden_resource recruit_kwarz
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
14 Militia Drill Square 1 0.22 2 4 and hidden_resource cbr_kwarz
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
15 Militia Barracks 1 0.55 2 5 and hidden_resource recruit_kwarz
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
16 Militia Barracks 1 0.27 2 5 and hidden_resource cbr_kwarz
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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