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Kahn's Dismounted Guardsmen
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Views: 245
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Class and category |
heavy infantry
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Soldier |
Mongol_Dismaunted_Guards, 30, 0, 1.0
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 2, 2.4, 2.4, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 4, arrow_uh, 180, 6, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
7, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
7, 14, 2, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, 1, 1, 1, 1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
19, disciplined, untrained
Morale, Discipline, Training
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Cost |
1, 777, 349, 120, 88, 777
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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These elite shock troops have swapped mobility for heavier armour. Even dismounted, these supremely skilled warriors excel in armed combat and are armed with a composite bows, an axe and armoured in a lamellar cuirass called a 'khuyad'.
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Ownership factions |
Kahn's Dismounted Guardsmen heavy infantry Despite preferring to fight on horseback, these heavily armoured warriors have dismounted to fight on foot.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.35 |
1 |
3 |
and hidden_resource recruit_kwarz |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
2 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.17 |
1 |
3 |
and hidden_resource cbr_kwarz |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
3 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.45 |
1 |
4 |
and hidden_resource recruit_kwarz |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
4 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.22 |
1 |
4 |
and hidden_resource cbr_kwarz |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
5 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.55 |
2 |
5 |
and hidden_resource recruit_kwarz |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
6 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.27 |
2 |
5 |
and hidden_resource cbr_kwarz |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
7 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.4 |
1 |
3 |
and hidden_resource recruit_kwarz |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
8 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.2 |
1 |
3 |
and hidden_resource cbr_kwarz |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
9 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.6 |
1 |
4 |
and hidden_resource recruit_kwarz |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
10 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.3 |
1 |
4 |
and hidden_resource cbr_kwarz |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
11 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.6 |
2 |
5 |
and hidden_resource recruit_kwarz |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
12 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.3 |
2 |
5 |
and hidden_resource cbr_kwarz |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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