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Heavy Qarachu Cavalry
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Views: 302
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Class and category |
heavy cavalry
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Soldier |
Mongol_Hwy_Horse_Archers, 40, 0, 0.90
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
fast pony, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, cantabrian_circle
A miscellanious list of attributes and abilities the unit may have
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Formation |
2.5, 4, 3, 6, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 10, arrow_ha_h, 160, 9, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
6, 6, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 12, 0, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 3, 3, 1, 1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
17, disciplined, untrained
Morale, Discipline, Training
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Cost |
1, 1345, 659, 110, 76, 1345
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The main weapon of the Mongol army is the bow, and as Mongol warriors are born into the saddle, they make excellent horse archers. These warriors have exchanged the mobility of light armour for the protection of heavy lamellar armour, allowing them to take a little more punishment from both ranged and melee weapons.
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Ownership factions |
Heavy Qarachu Cavalry heavy cavalry Protected by lamellar armour, giving these horse archers better protection against enemy attacks.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.44 |
1 |
3 |
and hidden_resource recruit_kwarz |
Baron's stables allow for the recruitment of capable cavalry units. |
2 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.22 |
1 |
3 |
and hidden_resource cbr_kwarz |
Baron's stables allow for the recruitment of capable cavalry units. |
3 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.52 |
1 |
4 |
and hidden_resource recruit_kwarz |
Earl's stables allow for the recruitment of elite cavalry units. |
4 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.26 |
1 |
4 |
and hidden_resource cbr_kwarz |
Earl's stables allow for the recruitment of elite cavalry units. |
5 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.65 |
2 |
5 |
and hidden_resource recruit_kwarz |
King's stables allow for the recruitment of the penultimate cavalry units. |
6 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.33 |
2 |
5 |
and hidden_resource cbr_kwarz |
King's stables allow for the recruitment of the penultimate cavalry units. |
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