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Heavy Qarachu Infantry
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Views: 257
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Class and category |
heavy infantry
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Soldier |
Mongol_Hwy_Inf_Archer, 40, 0, 0.90
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 2, 2.4, 2.4, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 3, arrow_h, 180, 6, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
6, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 13, 2, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, 2, 1, 2, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
17, disciplined, untrained
Morale, Discipline, Training
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Cost |
1, 684, 301, 110, 76, 684
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Despite preferring to fight on horseback, these warriors have sufficient armour to fight on foot. These infantrymen are heavily armoured and equipped with a hand weapon and their mighty recurve bow, able to pepper their enemies with arrows and stay clear of trouble.
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Ownership factions |
Heavy Qarachu Infantry heavy infantry These mounted missile troops have dismounted, yet they are still formidable warriors.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
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Town Guard |
1 |
0.36 |
1 |
2 |
and hidden_resource recruit_kwarz |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
2 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
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Town Guard |
1 |
0.18 |
1 |
2 |
and hidden_resource cbr_kwarz |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
3 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.37 |
1 |
3 |
and hidden_resource recruit_kwarz |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
4 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.2 |
1 |
3 |
and hidden_resource cbr_kwarz |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
5 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.44 |
2 |
4 |
and hidden_resource recruit_kwarz |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
6 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.22 |
2 |
4 |
and hidden_resource cbr_kwarz |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
7 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.55 |
2 |
5 |
and hidden_resource recruit_kwarz |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
8 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.27 |
2 |
5 |
and hidden_resource cbr_kwarz |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
9 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.45 |
1 |
2 |
and hidden_resource recruit_kwarz |
A Practice Range allows for the recruitment of missile units. |
10 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.27 |
1 |
2 |
and hidden_resource cbr_kwarz |
A Practice Range allows for the recruitment of missile units. |
11 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.5 |
1 |
3 |
and hidden_resource recruit_kwarz |
An Archery Range allows for the recruitment of well trained missile units. |
12 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.25 |
1 |
3 |
and hidden_resource cbr_kwarz |
An Archery Range allows for the recruitment of well trained missile units. |
13 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.55 |
2 |
4 |
and hidden_resource recruit_kwarz |
A Marksman's Range allows for the recruitment of elite missile units. |
14 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.22 |
2 |
4 |
and hidden_resource cbr_kwarz |
A Marksman's Range allows for the recruitment of elite missile units. |
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