Language:
Royal Military Academy
Home / Broken Crescent 2.02 / The Mongols / Qarachu Huntsmen
Broken Crescent 2.02
The Mongols The Mongols
Units List
4. Dhow
Previous unitBeja Tribesmen Nokud Missile CavalryNext unit
Qarachu Huntsmen
Qarachu Huntsmen
Rate: 0 ratings
No ratings
Views: 279
Class and category missile infantry
Soldier Mongol_Inf_Archer, 60, 0, 0.75
Mount
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw
Formation 2, 3, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 5, 1, arrow_m, 195, 22, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 3, 4, 1, leather
Secondary armour 0, 0, flesh
Heat and ground effect 0, 3, 1, 3, 1
Mental 9, low, untrained
Cost 1, 245, 102, 89, 54, 245
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Qarachu Huntsmen Even without their horses, Mongol warriors make for excellent and well disciplined missile troops. With little or no armour, these archers are best at weakening enemies from a distance with their powerful composite bows and moving in with small hand weapons when the enemy are virtually beaten, as these troops stand little chance in tough melees.

Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Town Watch 1 0.5 1 1 and hidden_resource recruit_kwarz
The Town Watch have the minimum equipment and resources needed to train infantry.
2 Town Watch 1 0.25 1 1 and hidden_resource cbr_kwarz
The Town Watch have the minimum equipment and resources needed to train infantry.
3 Town Guard 1 0.4 1 2 and hidden_resource recruit_kwarz
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
4 Town Guard 1 0.2 1 2 and hidden_resource cbr_kwarz
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
5 City Watch 1 0.3 2 3 and hidden_resource recruit_kwarz
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
6 City Watch 1 0.15 2 3 and hidden_resource cbr_kwarz
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
7 Militia Drill Square 1 0.25 2 4 and hidden_resource recruit_kwarz
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
8 Militia Drill Square 1 0.13 2 4 and hidden_resource cbr_kwarz
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
9 Militia Barracks 1 0.2 3 5 and hidden_resource recruit_kwarz
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
10 Militia Barracks 1 0.11 3 5 and hidden_resource cbr_kwarz
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
11 Bowyer 1 0.5 1 1 and hidden_resource recruit_kwarz
A Bowyer allows for the recruitment of basic missile units.
12 Bowyer 1 0.25 1 1 and hidden_resource cbr_kwarz
A Bowyer allows for the recruitment of basic missile units.
13 Practice Range 1 0.4 1 2 and hidden_resource recruit_kwarz
A Practice Range allows for the recruitment of missile units.
14 Practice Range 1 0.2 1 2 and hidden_resource cbr_kwarz
A Practice Range allows for the recruitment of missile units.
15 Archery Range 1 0.3 2 3 and hidden_resource recruit_kwarz
An Archery Range allows for the recruitment of well trained missile units.
16 Archery Range 1 0.15 2 3 and hidden_resource cbr_kwarz
An Archery Range allows for the recruitment of well trained missile units.
17 Marksman's Range 1 0.25 2 4 and hidden_resource recruit_kwarz
A Marksman's Range allows for the recruitment of elite missile units.
18 Marksman's Range 1 0.13 2 4 and hidden_resource cbr_kwarz
A Marksman's Range allows for the recruitment of elite missile units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net