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Qarachu Huntsmen
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Views: 279
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Class and category |
missile infantry
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Soldier |
Mongol_Inf_Archer, 60, 0, 0.75
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 1, arrow_m, 195, 22, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
3, 4, 1, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, 3, 1, 3, 1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, low, untrained
Morale, Discipline, Training
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Cost |
1, 245, 102, 89, 54, 245
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Even without their horses, Mongol warriors make for excellent and well disciplined missile troops. With little or no armour, these archers are best at weakening enemies from a distance with their powerful composite bows and moving in with small hand weapons when the enemy are virtually beaten, as these troops stand little chance in tough melees.
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Ownership factions |
Qarachu Huntsmen missile infantry With little or no armour, these archers are best at weakening enemies from a distance with their powerful composite bows.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Town Watch |
1 |
0.5 |
1 |
1 |
and hidden_resource recruit_kwarz |
The Town Watch have the minimum equipment and resources needed to train infantry. |
2 |
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Town Watch |
1 |
0.25 |
1 |
1 |
and hidden_resource cbr_kwarz |
The Town Watch have the minimum equipment and resources needed to train infantry. |
3 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
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Town Guard |
1 |
0.4 |
1 |
2 |
and hidden_resource recruit_kwarz |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
4 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
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Town Guard |
1 |
0.2 |
1 |
2 |
and hidden_resource cbr_kwarz |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
5 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.3 |
2 |
3 |
and hidden_resource recruit_kwarz |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
6 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.15 |
2 |
3 |
and hidden_resource cbr_kwarz |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
7 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.25 |
2 |
4 |
and hidden_resource recruit_kwarz |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
8 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.13 |
2 |
4 |
and hidden_resource cbr_kwarz |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
9 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.2 |
3 |
5 |
and hidden_resource recruit_kwarz |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
10 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.11 |
3 |
5 |
and hidden_resource cbr_kwarz |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
11 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.5 |
1 |
1 |
and hidden_resource recruit_kwarz |
A Bowyer allows for the recruitment of basic missile units. |
12 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.25 |
1 |
1 |
and hidden_resource cbr_kwarz |
A Bowyer allows for the recruitment of basic missile units. |
13 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.4 |
1 |
2 |
and hidden_resource recruit_kwarz |
A Practice Range allows for the recruitment of missile units. |
14 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
1 |
2 |
and hidden_resource cbr_kwarz |
A Practice Range allows for the recruitment of missile units. |
15 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.3 |
2 |
3 |
and hidden_resource recruit_kwarz |
An Archery Range allows for the recruitment of well trained missile units. |
16 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.15 |
2 |
3 |
and hidden_resource cbr_kwarz |
An Archery Range allows for the recruitment of well trained missile units. |
17 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.25 |
2 |
4 |
and hidden_resource recruit_kwarz |
A Marksman's Range allows for the recruitment of elite missile units. |
18 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.13 |
2 |
4 |
and hidden_resource cbr_kwarz |
A Marksman's Range allows for the recruitment of elite missile units. |
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