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Royal Military Academy
Home / Deus Lo Vult 5.7 / Ríki Danmaurk / Scouts
Deus Lo Vult 5.7
Ríki Danmaurk Ríki Danmaurk
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16. Scouts
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Scouts
Scouts
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Class and category light cavalry
Soldier Scouts, 32, 0, 0.3
Mount pony, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, can_formed_charge
Formation 1.6, 3.4, 3, 6, 4, square
Hit points 1, 0
Primary weapon 5, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1.5, no
Secondary weapon 5, 1, no, 0, 0, melee, melee_blade, slashing, axe, 15, 2, ap
Primary armour 3, 2, 4, leather
Secondary armour 0, 0, flesh
Heat and ground effect 5, 0, -2, -10, 2
Mental 9, normal, untrained
Cost 1, 350, 110, 75, 55, 350, 4, 80
Unit Description
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Scouts More accustomed to working on foot, Scouts are untrained horsemen and as such not great fighters on horseback. Scouts wear padded or light mail armour and are equipped with a spear or a large axe, as the Danes are wont to do. Cheap to recruit and equip, scouts are useful for running down fleeing troops and scattering archers.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Stables 1 0.5 4 0 and region_religion catholic 60
A Stable allows for the recruitment of basic cavalry units.
2 Knight's Stables 1 0.7 6 0 and region_religion catholic 60
Knight's stables allow for the recruitment of cavalry units.
3 Baron's Stables 1 0.7 6 1 and region_religion catholic 60
Baron's stables allow for the recruitment of capable cavalry units.
4 Earl's Stables 1 0.7 6 2 and region_religion catholic 60
Earl's stables allow for the recruitment of elite cavalry units.
5 King's Stables 1 0.7 6 3 and region_religion catholic 60
King's stables allow for the recruitment of the penultimate cavalry units.
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