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Eri Militia
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Views: 350
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Class and category |
light infantry
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Soldier |
Eri_Militia, 72, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, horse +4, camel +4, elephant +4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, is_peasant, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
0.0, 0.0, 2.4, 2.4, 6, square, schiltrom
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 2, no, 0, 0, melee, melee_blade, piercing, spear, 10, 1, spear,
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 10, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
2, 3, 6, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 1, -2, 3, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
11, normal, untrained
Morale, Discipline, Training
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Cost |
1, 270, 90, 105, 80, 270, 4, 60
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Pressed into military service at times of need, these peasant spearmen are still better than most Kingdoms' militia due to their devotion to the soil they till and their desire to repel any foreigner who dare lay claim to it.
Armour upgrade |
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Ownership factions |
Eri Militia light infantry Dependable militia spearmen.
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Eri Militia light infantry Dependable militia spearmen.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.4 |
2 |
0 |
and region_religion orthodox 60 |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
2 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.5 |
2 |
0 |
and region_religion orthodox 60 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
3 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.6 |
2 |
0 |
and region_religion orthodox 60 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
4 |
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
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Army Barracks |
1 |
0.7 |
2 |
0 |
and region_religion orthodox 60 |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
5 |
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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Royal Barracks |
1 |
0.8 |
2 |
0 |
and region_religion orthodox 60 |
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
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