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Royal Military Academy
Home / Deus Lo Vult 6.0 / The Kingdom of Georgia / Georgian Mercenaries
Deus Lo Vult 6.0
The Kingdom of Georgia The Kingdom of Georgia
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Georgian Mercenaries
Georgian Mercenaries
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Class and category heavy infantry
Soldier Georgian_Mercenaries, 60, 0, 0.5
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
Hit points 1, 0
Primary weapon 10, 2, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1.2, no
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 6, 3, 5, metal
Secondary armour 0, 0, flesh
Heat and ground effect 4, 1, -2, 3, 2
Mental 9, normal, trained
Cost 1, 500, 150, 100, 70, 500, 4, 150
Unit Description
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Georgian Mercenaries The upheaval caused in eastern Asia Minor by the arrival of the Seljuks caused many Christians to find refuge in other lands. Some chose to become professional mercenaries, they have some skill in combat and are equipped with swords, shields and mail armour. They make good defensive and offensive units, useful against both archers and other infantry. Their versatality and superior equipment compared to other units of their times comes at a higher cost.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Drill Square 1 0.4 3 0 and region_religion orthodox 60
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
2 Barracks 1 0.5 3 0 and region_religion orthodox 60
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
3 Armoury 1 0.6 3 0 and region_religion orthodox 60
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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