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Georgian Mercenaries
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Views: 392
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Class and category |
heavy infantry
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Soldier |
Georgian_Mercenaries, 60, 0, 0.5
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
10, 2, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1.2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 3, 5, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 1, -2, 3, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, normal, trained
Morale, Discipline, Training
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Cost |
1, 500, 150, 100, 70, 500, 4, 150
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The upheaval caused in eastern Asia Minor by the arrival of the Seljuks caused many Christians to find refuge in other lands. Some chose to become professional mercenaries, they have some skill in combat and are equipped with swords, shields and mail armour. They make good defensive and offensive units, useful against both archers and other infantry. Their versatality and superior equipment compared to other units of their times comes at a higher cost.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
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Ownership factions |
Georgian Mercenaries heavy infantry Trained and hardened warriors equiped with sword, shield and mail, effective against other infantry.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.4 |
3 |
0 |
and region_religion orthodox 60 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
2 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.5 |
3 |
0 |
and region_religion orthodox 60 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
3 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.6 |
3 |
0 |
and region_religion orthodox 60 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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