|
Armenian Garrison Archers
|
Views: 256
|
Class and category |
missile infantry
|
Soldier |
Armount_Archers, 56, 0, 0.1
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
|
Formation |
1.2, 1.2, 2.4, 2.4, 4, square
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
5, 1, arrow+, 120, 30, missile, missile_mechanical, piercing, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
4, 1, no, 0, 0, melee, melee_simple, piercing, knife, 25, 0.8, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
2, 2, 0, flesh
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
0, 1, 0, 2, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
9, normal, untrained
Morale, Discipline, Training
|
Cost |
1, 200, 120, 65, 50, 200, 4, 50
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
|
Armenian Garrison Archers are peasants who have escaped their terrible lives to take up arms as mercenaries in the service of whomever is willing to pay. Whist being poorly skilled, armed and armoured, these wretches make up for it by being cheap.
|
|
Ownership factions |
Kilikioh Haikakan Takavorootiunuh
Armenian Garrison Archers missile infantry Armenian Garrison Archers
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
Archery Range |
1 |
0.7 |
6 |
0 |
and region_religion orthodox 60 |
An Archery Range allows for the recruitment of well trained missile units. |
2 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
1 |
0.7 |
6 |
0 |
and region_religion orthodox 60 |
A Marksman's Range allows for the recruitment of elite missile units. |
|