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Royal Military Academy
Home / Deus Lo Vult 6.0 / Ayyubid Dynasty / Arab Cavalry
Deus Lo Vult 6.0
Ayyubid Dynasty Ayyubid Dynasty
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Arab Cavalry
Arab Cavalry
Rate: 1 ratings
Promising unit
Views: 209
Class and category light cavalry
Soldier Arab_Cavalry, 32, 0, 0.25
Mount heavy horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, can_formed_charge
Formation 1.6, 3.4, 3, 6, 3, square, wedge
Hit points 1, 0
Primary weapon 8, 1, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1.5, no
Secondary weapon 10, 1, no, 0, 0, melee, melee_blade, piercing, sword, 10, 2, no
Primary armour 6, 4, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, 1, -10, -1
Mental 11, normal, trained
Cost 1, 390, 130, 85, 65, 390, 4, 90
Unit Description
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Arab Cavalry Recruited from the many Arabs settled across North Africa and the Middle East, these men make useful light cavalry, able to chase off horse archers, run down light infantry, and to get round enemy flanks. Their armour can be also be upgraded, allowing them to take on heavier cavalry. Although used to a hot climate, they are not desert troops.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Baron's Stables 1 0.7 6 0 and region_religion islam 60 and event_counter knight_present 1
Baron's stables allow for the recruitment of capable cavalry units.
2 Earl's Stables 1 0.7 6 0 and region_religion islam 60 and event_counter knight_present 1
Earl's stables allow for the recruitment of elite cavalry units.
3 King's Stables 1 0.7 6 1 and region_religion islam 60 and event_counter knight_present 1
King's stables allow for the recruitment of the penultimate cavalry units.
4 Racing Track 1 0.5 4 0 and region_religion islam 70
A Racing Track allows cavalry recruitment in a city, and the ability to stage races. It also improves public happiness.
5 Sultan's Racing Track 1 0.5 4 1 and region_religion islam 80
A Sultan's Race Track allows cavalry recruitment in a city, and the ability to stage races. It also improves public happiness.
6 Merchants' Guild 1 0.4 3 0 and region_religion islam 80
A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
7 Master Merchants' Guild 1 0.4 3 1 and region_religion islam 80
A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
8 Merchants' Guild Headquarters 1 0.5 4 2 and region_religion islam 80
The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
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