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Royal Military Academy
Home / Deus Lo Vult 6.0 / Ayyubid Dynasty / Dismounted Ghulams
Deus Lo Vult 6.0
Ayyubid Dynasty Ayyubid Dynasty
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Dismounted Ghulams
Dismounted Ghulams
Rate: 2 ratings
Great unit
Views: 343
Class and category heavy infantry
Soldier Dismounted_ghulam, 60, 0, 0.5
Mount
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 3, square
Hit points 1, 0
Primary weapon 11, 4, no, 0, 0, melee, melee_blade, blunt, mace, 20, 1.2, ap,
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 10, 1, no
Primary armour 9, 7, 3, metal
Secondary armour 0, 0, flesh
Heat and ground effect 1, 1, 0, 2, -2
Mental 11, normal, trained
Cost 1, 370, 125, 50, 115, 370, 4, 110
Unit Description
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Dismounted Ghulams Precursors to the Mamluks, the Ghulams are soldiers largely drawn from African slaves. Trained and kept at their "master's" expense, these soldiers are given their freedom once they reach a certain standard and are kept on as their "master's" personal guard. Ghulams are well trained and protected by heavy mail and equipped with a mace.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Drill Square 1 0.5 4 0 and region_religion islam 60
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
2 Barracks 1 0.7 6 0 and region_religion islam 60
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
3 Armoury 1 0.7 6 1 and region_religion islam 60
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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