|
Mamluks
|
Views: 339
|
Class and category |
heavy cavalry
|
Soldier |
Mamluks, 32, 0, 0.4
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
A miscellanious list of attributes and abilities the unit may have
|
Formation |
1.6, 3.4, 3, 6, 3, square, wedge
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
10, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1.5, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
11, 2, no, 0, 0, melee, melee_blade, blunt, mace, 20, 2, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
8, 6, 2, metal
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
1, 0, 1, -10, -1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
15, disciplined, highly_trained
Morale, Discipline, Training
|
Cost |
1, 630, 155, 100, 80, 630, 4, 150
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
 |
Mamluks are the elite professional cavalry of the Egyptian Army. Bought as slaves from the hardy Turkish steppe peoples, they are trained from boyhood in the ways of the warrior. When their training is finished, they are freed and enrolled in the army. These men are equipped for close fighting with spears, maces and shields.
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
Master Armourer A Master Armourer substantially improves the armour available to new and retrained units.
Armour Factory An Armour Factory provides the highest quality of armour to new and retrained units.
|
|
|
Ownership factions |
Mamluks heavy cavalry Bought as slaves, and trained from boyhood and well equipped, these soldiers make formidable heavy cavalry.
|
Mamluks heavy cavalry Bought as slaves, and trained from boyhood and well equipped, these soldiers make formidable heavy cavalry.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.5 |
4 |
0 |
and region_religion islam 60 and event_counter commander_present 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
2 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.7 |
6 |
1 |
and region_religion islam 60 and event_counter commander_present 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
|