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Royal Military Academy
Home / Deus Lo Vult 6.0 / Crusader States / Mailed Foot Knights
Deus Lo Vult 6.0
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Mailed Foot Knights
Mailed Foot Knights
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Class and category heavy infantry
Soldier dismounted_mailed_knights, 60, 0, 0.4
Mount , horse +2, camel +2, elephant +2
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw
Formation 0.0, 0.0, 2.4, 2.4, 4, square
Hit points 1, 0
Primary weapon 13, 6, no, 0, 0, melee, melee_blade, slashing, axe, 15, 0.4, ap, light_spear,
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 10, 1, no
Primary armour 9, 8, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 4, 1, -2, 3, 2
Mental 19, normal, trained
Cost 1, 450, 225, 90, 70, 380, 4, 90
Unit Description
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Mailed Foot Knights When need calls it, the Mailed Knights would often dismount to help defend or assault a fortification. Switching their sword to a two handed axe, these knights are an excellent anti infantry unit able to take or hold castle walls.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Drill Square 1 0.4 3 0 and region_religion catholic 60
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
2 Barracks 1 0.5 4 0 and region_religion catholic 60
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
3 Armoury 1 0.5 4 0 and region_religion catholic 60
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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