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Sherwood Archers
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Views: 455
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Class and category |
missile infantry
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Soldier |
Sherwood_Archers, 24, 0, 0.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_improved_forest, very_hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
7, 3, bodkin_arrow++, 160, 30, missile, missile_mechanical, piercing, none, 0, 1, ap,
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
15, 3, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1.2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
5, 13, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 1, -2, 3, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
17, normal, untrained
Morale, Discipline, Training
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Cost |
1, 630, 250, 110, 85, 630, 4, 150
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Hailing from Sherwood forest and trained in the hunt from a young age, these deadly archers have now turned their skills to hunting men. Wielding a longbow made of yew, these archers can spit a man at a hundred paces, this, coupled with their ability to camouflage themselves in any terrain, means they can lay many a terrible ambush.
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Ownership factions |
Normand Royaume de Angleterre
Sherwood Archers missile infantry Wielding a longbow made of yew, and able to hide in any terrain these men are excellent at ambushes, and are outstanding marksmen.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Master Woodsmens' Guild A Master Woodsmen's Guild notably improves the quality of archers recruited from the region.
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Master Woodsmens' Guild |
1 |
0.2 |
2 |
0 |
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A Master Woodsmen's Guild notably improves the quality of archers recruited from the region. |
2 |
castle Woodsmens' Guild Headquarters The Woodsmen's Guild Headquarters greatly improves the quality of archers recruited from the region.
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Woodsmens' Guild Headquarters |
1 |
0.4 |
3 |
1 |
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The Woodsmen's Guild Headquarters greatly improves the quality of archers recruited from the region. |
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