Royal Military Academy
Home / Deus Lo Vult 6.0 / Normand Royaume de Angleterre / Sherwood Archers
Deus Lo Vult 6.0
Normand Royaume de Angleterre Normand Royaume de Angleterre
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Sherwood Archers
Sherwood Archers
Rate: 1 ratings
Legendary unit
Views: 455
Class and category missile infantry
Soldier Sherwood_Archers, 24, 0, 0.2
Engine and Ship
Attributes sea_faring, hide_improved_forest, very_hardy, can_withdraw
Formation 1.2, 1.2, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 7, 3, bodkin_arrow++, 160, 30, missile, missile_mechanical, piercing, none, 0, 1, ap,
Secondary weapon 15, 3, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1.2, no
Primary armour 5, 13, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 4, 1, -2, 3, 4
Mental 17, normal, untrained
Cost 1, 630, 250, 110, 85, 630, 4, 150
Unit Description
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Sherwood Archers Hailing from Sherwood forest and trained in the hunt from a young age, these deadly archers have now turned their skills to hunting men. Wielding a longbow made of yew, these archers can spit a man at a hundred paces, this, coupled with their ability to camouflage themselves in any terrain, means they can lay many a terrible ambush.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Master Woodsmens' Guild 1 0.2 2 0
A Master Woodsmen's Guild notably improves the quality of archers recruited from the region.
2 Woodsmens' Guild Headquarters 1 0.4 3 1
The Woodsmen's Guild Headquarters greatly improves the quality of archers recruited from the region.
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