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Cog
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Views: 235
Unit Description |
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The Cog is a small 11th century vessel with an attached keel, rudder and a single square sail, initially used by Europeans for trading in the rougher coastal Atlantic waters. Cogs have a basic armament of soldiers and archers stationed aboard, as well as the ship's crew who can help out if boarded.
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Class and category |
light ship
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Soldier |
Peasants, 20, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
light warship
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Attributes |
sea_faring, can_withdraw light warship
A miscellanious list of attributes and abilities the unit may have
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Formation |
50, 50, 75, 75, 1, square light warship
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 0, no, 0, 0, melee, melee_simple, slashing, none, 0, 1.0, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1.0, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
0, 8, 0, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, 0, 0, 0, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
14, normal, trained
Morale, Discipline, Training
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Cost |
1, 800, 250, 100, 100, 500, 4, 120
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Normand Royaume de Angleterre
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
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Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
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Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
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Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
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Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
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Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
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Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
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El Reino de Gallaecia y Portucal
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
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El Reino de Leon y Castilla
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
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Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
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Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
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Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Port A Port allows a settlement to trade with the far-distant corners of the world.
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Port |
1 |
0.1 |
1 |
0 |
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A Port allows a settlement to trade with the far-distant corners of the world. |
2 |
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
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Shipwright |
1 |
0.2 |
1 |
0 |
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A Shipwright allows the construction of ships to be undertaken in earnest. |
3 |
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
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Dockyard |
1 |
0.2 |
1 |
0 |
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A Dockyard allows the construction of larger ships, and improves trade. |
4 |
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
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Naval Drydock |
1 |
0.2 |
1 |
0 |
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A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo. |
5 |
castle War Harbour A War Harbor can build the warships needed for a strong fleet.
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War Harbour |
1 |
0.2 |
1 |
0 |
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A War Harbor can build the warships needed for a strong fleet. |
6 |
castle Military Shipwright A Military Shipwright allows the construction of war ships to be undertaken in earnest.
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Military Shipwright |
1 |
0.3 |
1 |
1 |
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A Military Shipwright allows the construction of war ships to be undertaken in earnest. |
7 |
castle Military Dockyard Military Dockyard can produce warship required by the fleet.
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Military Dockyard |
1 |
0.3 |
1 |
2 |
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Military Dockyard can produce warship required by the fleet. |
8 |
castle Military Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
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Military Naval Drydock |
1 |
0.3 |
1 |
2 |
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A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo. |
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