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Royal Military Academy
Home / Deus Lo Vult 6.0 / County of Flanders / Archer Militia
Deus Lo Vult 6.0
County of Flanders County of Flanders
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Archer Militia
Archer Militia
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Class and category missile infantry
Soldier Archer_Militia, 56, 0, 0.1
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 0
Primary weapon 4, 1, arrow, 120, 30, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 2, 1, no, 0, 0, melee, melee_simple, piercing, knife, 25, 0.8, no
Primary armour 2, 1, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 4, 1, -2, 3, 4
Mental 9, normal, untrained
Cost 1, 200, 100, 65, 50, 200, 4, 50
Unit Description
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Archer Militia Archer Militia are bow-equipped peasants called upon to provide a settlement with a garrison of missile troops. Whilst poorly armoured, these troops are expected to shoot at an enemy from the safety of their own walls.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 City Watch 1 0.5 4 0 and region_religion catholic 60
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
2 Militia Drill Square 1 0.7 6 0 and region_religion catholic 60
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
3 Militia Barracks 1 0.7 6 0 and region_religion catholic 60
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
4 Army Barracks 1 0.7 6 0 and region_religion catholic 60
Army Barracks are the first training facilities capable of training full-time professional soldiers.
5 Royal Barracks 1 0.7 6 1 and region_religion catholic 60
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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