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Pavise Crossbow Militia
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Views: 201
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Class and category |
missile infantry
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Soldier |
Pavise_Crossbow_Militia, 56, 0, 0.3
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, crossbow
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
8, 1, steel_crossbow_bolt, 160, 30, missile, missile_mechanical, piercing, none, 40, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1.2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 1, 7, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
6, 1, -2, 3, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, normal, trained
Morale, Discipline, Training
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Cost |
1, 490, 100, 65, 50, 490, 4, 120
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The crossbow is an excellent weapon for the militiaman, being easy to use, although slow to reload. These men carry a large pavise shield to give them some protection while reloading. Being relatively wealthy townsfolk, they can also afford decent armour. A certain number of militia can be maintained in a city for free.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
Armour Factory An Armour Factory provides the highest quality of armour to new and retrained units.
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Ownership factions |
Pavise Crossbow Militia missile infantry Italian crossbow militia, armoured with mail and a pavise.
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Pavise Crossbow Militia missile infantry Italian crossbow militia, armoured with mail and a pavise.
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Pavise Crossbow Militia missile infantry Italian crossbow militia, armoured with mail and a pavise.
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Pavise Crossbow Militia missile infantry Italian crossbow militia, armoured with mail and a pavise.
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Pavise Crossbow Militia missile infantry Italian crossbow militia, armoured with mail and a pavise.
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Pavise Crossbow Militia missile infantry Italian crossbow militia, armoured with mail and a pavise.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
2 |
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
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Army Barracks |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
3 |
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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Royal Barracks |
1 |
0.7 |
6 |
1 |
and region_religion catholic 60 |
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
4 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
An Archery Range allows for the recruitment of well trained missile units. |
5 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
A Marksman's Range allows for the recruitment of elite missile units. |
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