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Pikemen
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Views: 321
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Class and category |
spearmen infantry
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Soldier |
Pikemen, 72, 0, 0.45
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, horse +10, camel +10, elephant +10
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, pike, start_not_phalanxing, frighten_mounted
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.1, 0.0, 2.4, 2.4, 8, square, phalanx
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
8, 1, no, 0, 0, melee, melee_blade, piercing, spear, 50, 0.3, spear, long_pike, spear_bonus_6
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
2, 3, 0, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 1, -2, 3, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
11, normal, highly_trained
Morale, Discipline, Training
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Cost |
1, 210, 155, 85, 65, 210, 4, 50
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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A pike is long spear around 5m in length and used two-handed. A well trained unit can present enemies with a wall of almost impenetrable sharp steel that can stop a cavalry charge dead in its tracks, a fact not lost on latter Medieval armies. These soldiers wear the ripped tunics that were fashionable in the early sixteenth century.
Armour upgrade |
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
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Ownership factions |
Pikemen spearmen infantry A well trained unit of pikes can create an almost impenetrable wall of steel, particularly effective against cavalry.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
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Army Barracks |
1 |
0.5 |
4 |
0 |
and region_religion catholic 60 |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
2 |
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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Royal Barracks |
1 |
0.7 |
6 |
1 |
and region_religion catholic 60 |
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
3 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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