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Bedouin Tribal Infantry
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Views: 238
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Class and category |
spearmen infantry
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Soldier |
Berber_Spearmen, 72, 0, 1.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, horse +6, camel +6, elephant +6
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square, schiltrom
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
8, 2, no, 0, 0, melee, melee_blade, piercing, spear, 10, 1, light_spear
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 10, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
2, 6, 4, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, 1, 2, 0, -4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
11, normal, trained
Morale, Discipline, Training
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Cost |
1, 340, 155, 85, 65, 340, 4, 80
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The Bedouin Tribal Infantry represent those members of the Bedouin tribal clans who fought on foot primarily armed with spears or swords.
Armour upgrade |
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Ownership factions |
Bedouin Tribal Infantry spearmen infantry The Bedouin Tribal Infantry represent those members of the Bedouin tribal clans who fought on foot primarily armed with spears or swords.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Wooden Palisade (Upgrade) |
1 |
1 |
4 |
0 |
and hidden_resource desert |
A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long. |
2 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
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Wooden Wall (Upgrade) |
1 |
1 |
4 |
0 |
and hidden_resource desert |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
3 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
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Stone Wall (Upgrade) |
1 |
1 |
4 |
0 |
and hidden_resource desert |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
4 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
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Large Stone Wall (Upgrade) |
1 |
1 |
4 |
0 |
and hidden_resource desert |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
5 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
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Huge Stone Wall (Upgrade) |
1 |
1 |
4 |
0 |
and hidden_resource desert |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
6 |
castle Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Motte and Bailey (Upgrade) |
1 |
1 |
4 |
0 |
and hidden_resource desert |
A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence. |
7 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
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Wooden Castle (Upgrade) |
1 |
1 |
4 |
0 |
and hidden_resource desert |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
8 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
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Wooden Castle (Upgrade) |
1 |
1 |
4 |
0 |
and hidden_resource desert |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
9 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
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Castle (Upgrade) |
1 |
1 |
4 |
0 |
and hidden_resource desert |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
10 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
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Castle (Upgrade) |
1 |
1 |
4 |
0 |
and hidden_resource desert |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
11 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
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Fortress (Upgrade) |
1 |
1 |
4 |
0 |
and hidden_resource desert |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
12 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
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Fortress (Upgrade) |
1 |
1 |
4 |
0 |
and hidden_resource desert |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
13 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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Citadel (Upgrade) |
1 |
1 |
4 |
0 |
and hidden_resource desert |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
14 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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Citadel (Upgrade) |
1 |
1 |
4 |
0 |
and hidden_resource desert |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
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