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Teutonic Foot Knights
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Views: 343
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Class and category |
heavy infantry
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Soldier |
Dismounted_Teutonic_Knights, 60, 0, 0.5
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
0.0, 0.0, 2.4, 2.4, 4, square, shield_wall
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
13, 3, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1.2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
9, 7, 5, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
5, 1, -2, 3, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
18, normal, highly_trained
Morale, Discipline, Training
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Cost |
1, 710, 225, 90, 70, 710, 4, 150
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The Teutonic Knights are a German crusading order of knights committed to fighting infidels and pagans. Ruthless and unrelenting, they are the equal of other orders if not quite as disciplined. Wearing white surcoats with a black cross emblazoned on them, encased in heavy mail or plate armour, wielding lances and large maces, these knights love a good melee. Dismounted, these well armed and equipped warriors, are formidable troops in any melee.
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
Master Armourer A Master Armourer substantially improves the armour available to new and retrained units.
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Ownership factions |
Teutonic Foot Knights heavy infantry Ruthless Germanic knightly order, well armoured, these knights love a good melee.
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Teutonic Foot Knights heavy infantry Ruthless Germanic knightly order, well armoured, these knights love a good melee.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
Teutonic Knights' Major Chapter House A Teutonic Knights' Major Chapter House allows the recruitment of experienced Teutonic knights.
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Teutonic Knights' Major Chapter House |
1 |
0.1 |
1 |
0 |
and region_religion catholic 80 |
A Teutonic Knights' Major Chapter House allows the recruitment of experienced Teutonic knights. |
2 |
Teutonic Knights' Headquarters The Teutonic Knights' Headquarters allows the recruitment of veteran Teutonic knights.
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Teutonic Knights' Headquarters |
1 |
0.2 |
2 |
0 |
and region_religion catholic 80 |
The Teutonic Knights' Headquarters allows the recruitment of veteran Teutonic knights. |
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