|
Végvári Vitézek
|
Views: 406
|
Class and category |
light infantry
|
Soldier |
Battlefield_Assassins, 36, 0, 0.35
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_improved_forest, very_hardy, can_withdraw, hide_anywhere
A miscellanious list of attributes and abilities the unit may have
|
Formation |
0.0, 0.0, 2.4, 2.4, 2, square, shield_wall
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1.2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 10, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
4, 8, 5, leather
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
5, 1, -2, 3, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
17, disciplined, highly_trained
Morale, Discipline, Training
|
Cost |
1, 740, 250, 110, 85, 740, 4, 180
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
 |
The Turkish wars left prominant marks on Hungarian warfare. The borders were prudently secured early on against the Sultan's raiders as well as larger scale military campaigns by a mutually supportive chain of border forts and citadels, garrisoned with Hussars and footsoldiers. Such enviroment gave life to a new class of soldier - the Végvári Vitéz, or Vitézek for plural. Literally standing for 'Border Fort Fighter(s)' in Hungarian, these men lived their everyday life in a never ending border war - often finding themselves besieged by a vastly superior force, winning fortifications from the enemy with cunning rather than brute force, ambushing raiding Turkish cavarly pillaging the countryside. Such enviroment was bound to produce excellent fighters, thought how to survive combat in the field rather then on the training grounds. Lightly equipped like their foes with saber, shield and light mail, having mastered of concealment and ambushes and life having thought them every trick possibly in melee combat, these men are the masters of the hit and fade.
|
|
Ownership factions |
Végvári Vitézek light infantry originating from the Turkish Border wars, these seasoned sabre-wielding swordsmen are masters of stealth and death.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Master Assassins' Guild A Master Assassins' Guild improves law and order in the region, and the quality of locally trained assassins.
|
Master Assassins' Guild |
1 |
0.4 |
3 |
0 |
and region_religion catholic 80 |
A Master Assassins' Guild improves law and order in the region, and the quality of locally trained assassins. |
2 |
city Assassins' Guild Headquarters The Assassins' Guild Headquarters improves law and order in the region, and the quality of locally trained assassins.
|
Assassins' Guild Headquarters |
1 |
0.4 |
3 |
1 |
and region_religion catholic 80 |
The Assassins' Guild Headquarters improves law and order in the region, and the quality of locally trained assassins. |
|