|
Cruitearan Gorm
|
Views: 378
|
Class and category |
missile infantry
|
Soldier |
Afghan_Javelinmen, 56, 0, 0.3
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
, elephant +6
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_improved_forest, hardy, start_not_skirmishing, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
|
Formation |
1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
8, 1, javelin, 55, 8, thrown, missile_mechanical, piercing, spear, 25, 1, ap, thrown,
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
8, 2, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1.2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
2, 3, 6, flesh
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
4, 1, 1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
9, normal, trained
Morale, Discipline, Training
|
Cost |
1, 370, 125, 90, 70, 370, 4, 160
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
 |
Cruitearan Gorm or "Green Harpers" are mercenary Irish warbands, infantry armed with throwing spears, swords and shields who, like many Irish units, were commonly hired by the English and French, they fought at the battle of Falkirk where they were instrumental in dismantling the Scottish schiltroms.
Armour upgrade |
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
|
|
|
Ownership factions |
Cruitearan Gorm missile infantry Cruitearan Gorm are mercenary Irish warbands, infantry armed with throwing spears, swords and shields
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Tavern A Tavern notably increases happiness in the settlement, and allows the recruitment of spies and assassins.
|
Tavern |
1 |
0.4 |
3 |
0 |
|
A Tavern notably increases happiness in the settlement, and allows the recruitment of spies and assassins. |
2 |
city Coaching House A Coaching House greatly increases happiness in the settlement, and allows the recruitment of spies and assassins.
|
Coaching House |
1 |
0.5 |
4 |
0 |
|
A Coaching House greatly increases happiness in the settlement, and allows the recruitment of spies and assassins. |
3 |
city Pleasure Palace A Pleasure Palace has a huge effect on happiness in the settlement, and allows the recruitment of spies and assassins.
|
Pleasure Palace |
1 |
0.5 |
4 |
0 |
|
A Pleasure Palace has a huge effect on happiness in the settlement, and allows the recruitment of spies and assassins. |
|