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Royal Military Academy
Home / Deus Lo Vult 6.0 / The Irish / Cruitearan Gorm
Deus Lo Vult 6.0
The Irish The Irish
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29. Mortar
38. Ridire
48. Gasóg
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Cruitearan Gorm
Cruitearan Gorm
Rate: 1 ratings
Promising unit
Views: 378
Class and category missile infantry
Soldier Afghan_Javelinmen, 56, 0, 0.3
Mount , elephant +6
Engine and Ship
Attributes sea_faring, hide_improved_forest, hardy, start_not_skirmishing, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
Hit points 1, 0
Primary weapon 8, 1, javelin, 55, 8, thrown, missile_mechanical, piercing, spear, 25, 1, ap, thrown,
Secondary weapon 8, 2, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1.2, no
Primary armour 2, 3, 6, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 4, 1, 1, 0, -2
Mental 9, normal, trained
Cost 1, 370, 125, 90, 70, 370, 4, 160
Unit Description
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Cruitearan Gorm Cruitearan Gorm or "Green Harpers" are mercenary Irish warbands, infantry armed with throwing spears, swords and shields who, like many Irish units, were commonly hired by the English and French, they fought at the battle of Falkirk where they were instrumental in dismantling the Scottish schiltroms.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Tavern 1 0.4 3 0
A Tavern notably increases happiness in the settlement, and allows the recruitment of spies and assassins.
2 Coaching House 1 0.5 4 0
A Coaching House greatly increases happiness in the settlement, and allows the recruitment of spies and assassins.
3 Pleasure Palace 1 0.5 4 0
A Pleasure Palace has a huge effect on happiness in the settlement, and allows the recruitment of spies and assassins.
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